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Pokemon GO Has Earned $1 Billion in 2020 and Is Having Its Best Year Yet

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Pokemon GO Has Earned  Billion in 2020 and Is Having Its Best Year Yet
Pokemon GO has allegedly brought in an estimated $1 billion in player spending in 2020 so far, making it the best year yet for the app that lets you catch virtual Pokemon in the real world.
As reported by Sensor Tower, Pokemon GO earned $832 million in player spending in its launch year of 2016.
Spending declined in 2017, but it has continued to rise through the first 10 months of 2020. It is up 11% from 2019’s total, and up 30% from the first 10 months of 2019.The COVID-19 pandemic has clearly had an impact on Pokemon GO, and developer Niantic had made temporary changes to help Pokemon GO work better for those staying at home. It recently said it was removing some of them, but that change most likely attributed to some of the success from this year, especially for those in more rural areas.Sensor Tower also mentioned that Pokemon GO has ranked as the “No. 3 mobile game by global player spending outside of third-party stores, such as those in China.” It sits behind only PUBG Mobile and Honor of Kings.

To date, Pokemon GO has accumulated nearly $4.2 billion in player spending globally, with the USA proving to be the most lucrative with revenue reaching $1.5 billion, or 36.3% of total spending. Japan ranks #2 at $1.3 billion and Germany ranks #3 at $238.6 million.

Google Play accounts for the majority of Pokemon GO’s revenue, beating out Apple’s $1.9 billion by generating more than $2.2 billion. As far as downloads go, Pokemon GO has seen nearly 600 million unique installs worldwide, with the US ranking #1 for downloads at 109 million installs.

Brazil is in #2 with 65.2 million and Mexico is #3 at 37.3 million.Google Play has seen 78% of those downloads at 466 million, while Apple accounts for nearly 132 million, or 22%.

For more on Pokemon GO, hear stories of those around the world who kept playing Pokemon Go in the time of Coronavirus.

IGN

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How to Get the Clown Suit and Other Rewards in Final Fantasy XIV

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How to Get the Clown Suit and Other Rewards in Final Fantasy XIV

Final Fantasy XIV appears to be having trouble reading their calendar this year. People are being given clown clothes and pumpkins instead of Valentine’s. Nobody expected All Saints Wake to be the next event in Final Fantasy XIV, yet it has just begun. The game has been surprising the community recently, with the addition of the Dancing Pole and Hose of Happiness just last patch. Even yet, a free clown suit and other goodies are always appreciated at any time of year, so let’s go over how to get yours.

Final Fantasy XIV: How to Get the Clown Suit and Other Rewards

You must submit pumpkin cookies in order to receive any of the prizes offered during this event. These cookies can be obtained by performing the seasonal duty unlocked at the conclusion of the seasonal adventure. Fortunately, this mission may be completed multiple times, allowing you to farm as many cookies as you need to clear out the seasonal shop.

Fortunately, the first time you do the chore, you will receive six cookies, plus an additional one for completing the quest. To get the whole clown suit, you’ll need to trade in a total of 12 pumpkin cookies. You’ll need a total of 19 cookies to get every item in the shop at least once.

It’s a little strange that Final Fantasy XIV’s Halloween event falls at the start of the year. However, the 2021 release date for All Saints Wake was canceled due to the amount of work required by Endwalker to meet the deadline. Given that Endwalker was delayed past its initial release date, it’s understandable that there wasn’t enough time to put together an All Saints Wake event that meets Final Fantasy XIV’s standards.

This just implies that future All Saints Wake activities are not expected to begin in January. This year’s All Saints Wake should take place at the same time as last year. If you’re still having problems with Final Fantasy XIV, try out our other tutorials.

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Rainbow Six Extraction: What happens if all Operators are MIA?

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Rainbow Six Extraction: What happens if all Operators are MIA?

In Rainbow Six Extraction, it is not feasible for all Operators to go missing. Even if a large number of your Operators go MIA in a succession, the game features a built-in failsafe that assures you always have operating Operators ready for incursions. It “will automatically return the earliest trapped Operator to your roster if needed,” according to the game. Although technically only one Operator is required to launch an incursion, the game always ensures that you have at least three.

So, if you have nine Operators unlocked early in the game, but six of them are MIA, and then you lose another, the first of those original six who were trapped will be immediately released and returned.

This scenario is extremely unlikely to occur, and it becomes even more unlikely as more Operators are unlocked, but we checked to see what occurs because we’re committed to answering the questions people have. If this does happen to you, we recommend that you practice successfully performing MIA rescue operations. The most crucial thing to remember is that in Rainbow Six Extraction, there is no “Game Over,” even if you fail badly in numerous invasions in a row.

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Rainbow Six Extraction: How to heal inactive Operators

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Rainbow Six Extraction: How to heal inactive Operators

If an Operator in your Rainbow Six Extraction Operator roster is designated “Inactive,” it signifies they are unavailable for selection due to injury. If an Operator’s HP falls below 40, they are deemed injured. You must play more incursions with other Operators and gain as much XP as possible in order to heal these inactive Operators.

Every 300 XP you gain heals one of your Operators in your roster. So, if an inactive Operator has 30 HP, you’ll need to earn 3000 XP to get them back online, and 21,000 XP to bring them back to their maximum HP of 100.

Because, unlike most games, an Operator’s HP is not instantly restored at the end of each mission, you’ll end up with inactive Operators on your roster. You can’t even repair it while on a quest. Any healing obtained during an incursion – whether from Medkits, Doc’s Health Shots, Finka’s Adrenal Surge, or employing Anabolic Accelerant – is only a temporary health boost that adds to the Operator’s damage resistance but has no effect on their base HP.

In-mission health is more akin to armor than health. It’s similar to how wounded players are occasionally given an injection to help them get through the next big game, but they still need to recuperate for a long period afterward. Yes, regardless of how much you raise your Operator’s health during an incursion, if their base health falls below 100, they will require healing to return to full health. Earning more XP is the only way to heal.

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