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Rules and Settings: How to Create the Best Among Us Game – Among Us Wiki Guide

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Rules and Settings: How to Create the Best Among Us Game – Among Us Wiki Guide
If you want the best settings for Among Us, take a look at our guide below. You can also check out our how to play Among Us guide for instructions for play itself, and our Among Us tips and tricks page to try and get the upper hand.

Each map comes with recommended settings, but these can be tweaked by the host. Here, we describe what each setting affects, so you know exactly what you’re changing.

Here’s a quick rundown of the settings yo might want to change game to game:

  • Impostors: This refers to the amount of Impostors in play. The limit refers to the lowest number of Impostors allowed (if your lobby isn’t full, the game can decide to have less Impostors).
  • Confirm Ejects: With this on, it will tell you if the person you just ejected was an Impostor or not. With it off, it won’t.
  • Emergency Meetings: This is the amount of emergency meetings a player can call from the center of the map.
  • Emergency Cooldown: This is the amount of time you need to wait in between emergency meetings. When playing online, having a long cool down stops it being abused.
  • Discussion Time: How long in seconds you can discuss Impostors in meetings before you vote.
  • Voting Time: How long in seconds you have to vote. Discussions can continue during this time. Shorter time limits make the game more intense, longer limits make them more methodical.
  • Player Speed: How fast the players move around the ship.
  • Crewmate Vision: How far the crewmates can see around the ship.
  • Impostor Vision: How far the Impostor can see around the ship. Impostors typically get better vision to make their job easier.
  • Kill Cooldown: How long the Impostor must wait in between kills. The more Impostors, the longer it should be.
  • Kill Distance: How close (short, normal, or long) the Impostor must be to kill someone.
  • Visual Tasks: A few tasks, such as scanning in the MedBay, are visual, as in other players can see you. If you are seen doing a visual task, that’s proof that you’re not the Impostor.
  • Common Tasks: These are the most basic tasks in the game, and take an average time to complete.
  • Long Tasks: These tasks take the longest as the name implies and involve visiting multiple rooms to complete them.
  • Short Tasks: These tasks are very short and can be completed quickly, in a single location.
Tip: Long tasks are better for the Impostor, as it takes longer to win and crewmates must travel to different locations, making grouping up more difficult. Shorter tasks are better for the crew, as players can be more direct and can finish the list much quicker.

Set Up Advice

There are various ways you can tweak Among Us depending on what type of game you’re looking for, so we’ve suggested some game builds below.

Frantic games: If you want to play a fast and frenetic game, you should have a quick kill cooldown, lots of short tasks, short discussion time and short voting time, plus confirm ejects off. This build means the game moves very quickly, with less time for debate and long discussions. It also means you’ll never be fully aware if you ejected an Impostor or not until the end of the game. It favors Impostors, though the high amount of short tasks do mean the crew doesn’t have to work as hard to win.

Methodical games: This style of game is largely the opposite, and if the fun of Among Us comes from the deduction, you’ll favor this. It features either a long kill cooldown or 2 emergency meetings (both together is quite unfair on the Impostors), as well as long discussion time and long voting time. Together, these two categories can clear 2 and half minutes if you really want to get into it, though many players find anything over 90 seconds to be too long. Confirm ejects are a must for these games, as it lets players know if their suspicions were correct. This build favors crewmates, so having more long tasks can address the balance, while including visual tasks goes well with the spirit of deduction.

Player speed offers no real advantage either way, but most players seem to favor something between x1 and x1.75, so it’s best to stick with that when starting out.

How many Impostors should I have?

It depends on whether you want to lean into the mystery aspect of the game (in which case, just have one Impostor), or want to a more pressured playthrough (in which case, have more Impostors).

As for group sizes, it’s best to stick to just one Impostor if you have five players or less, and to avoid having three Impostors until you have eight or more players. Of course, a lot of players stick with a solo Impostor even in a ten player game, but you should probably include some of the Lone Impostor settings to keep the balance right.

Lone Impostor: With just one Impostor, the crew has a significant advantage. The best way to balance this is to have quick kill cooldowns of 15 seconds or less, long kill distance, only 1 emergency meeting, and Impostor vision should be at least 0.5 higher than crewmate vision, arguably even more.

Three Impostors: Here, the Impostors have the advantage. For that reason, you want long kill cooldowns, probably of over 40 seconds, and only a short kill distance. It might be best to stick with just the 1 emergency meeting, as frequent meetings being called can abuse the long kill cooldown and make it too difficult for the Impostors to work. Impostor vision can still be higher, though only by around 0.2. When playing with two Impostors, a balance between these two approaches is advisable.

Six Letter Codes

Earlier versions of the game had four letter codes when joining rooms, or setting one up as host. However, following an update, this was changed to six letter codes. If you still have four letter codes, you will need to update your version of the game to play with people on six letter codes.

General Advice

You want to try and keep a balance between whether your game favors the Impostors or the crewmates. Long meeting cooldowns, short kill cooldowns, no visual tasks, don’t confirm ejects, long kill distance, and lots of long tasks will favor the Impostor.

The opposite of each of those settings favors the crewmates. If you’re playing a few games together, tweak the settings each time to figure out what balance works for you.

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Gaming

Forza Horizon 5: How to Repair Car

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Forza Horizon 5: How to Repair Car

Driving a magnificent Ferrari around the Mexican landscape in Forza Horizon 5 may seem like a smart idea at first, but after it becomes dusty and shows every unintended crack and dent, gamers may wish to fix and clean their vehicle.

Any of Forza Horizon 5’s 500 vehicles can collect dirt and damage, but they can all be fixed instantaneously with a button push. There’s also the option to fully disable cosmetic harm.

How to Repair Car in Forza Horizon 5

To repair a car in Forza Horizon 5 and restore its aesthetic damage, players must first engage Photo Mode on the d-pad, then press LB. On a PC, press P to enter Photo Mode, then R to repair a car. For PC, this is the default key binding. Players should check their personal settings to see what key they have mapped Photo Mode and mending cars to if it has been altered.

This will immediately reset any damage or remove any dirt that has gathered when driving off-road automobiles in Forza Horizon 5. While some may prefer this look, others may find it inconvenient to have to reapply cosmetic damage every time a crash occurs. Thankfully, there is an option to totally disable cosmetic harm.

How to Turn Off Cosmetic Damage in Forza Horizon 5

Players should pause the game and go to the “Settings” menu in the “Campaign” tab to turn off aesthetic damage and eliminate the requirement to repair cars in Forza Horizon 5. Select “Difficulty,” then adjust “Damage and Tire Wear” to “None” in the “Damage and Tire Wear” section.

In Forza Horizon 5, no matter how many times players crash during Danger Signs or how much dirt they collect while attempting Drift Zones, their cars will still appear as nice as they did when they initially obtained them. If the players change their minds later, they can easily revert to this option.

One of the numerous hidden features in Playground Games’ newest addition into the genre is the ability to turn off cosmetic damage. In Forza Horizon 5, players can additionally drop a car’s roof and switch to launch control if they’re driving the right vehicle.

In Forza Horizon 5, using launch control is especially useful while attempting to set a fast time in Drag Races. Players can look fantastic while rocketing along a drag strip or any other region of the enormous Mexican terrain with cosmetic damage switched off.

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Gaming

Halo Infinite Battle Pass Progression Is at the Top of the List for 343

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Halo Infinite Battle Pass Progression Is at the Top of the List for 343

On Twitter, a higher-up at 343 Industries made some personal comments about the recent issue over Halo Infinite and its battle pass advancement, which has enraged and frustrated a significant portion of the Halo community. Though the comment was not made in an official capacity, it aligns with 343 Industries’ earlier statement on the subject and is hopefully a sign that more steps will be taken by 343 to address the concerns and criticism of their player base.

Halo Infinite is the long-awaited sequel to the Xbox exclusive Halo franchise, which was developed by Microsoft in-house. After allegedly being in development for more than 5 years, the game’s multiplayer part was released worldwide on November 15th to coincide with the Halo franchise’s 20th anniversary.

This is a break from previous installments of the series, which were released as a full-priced package with both single-player and multiplayer components. Instead, in the case of Halo Infinite, the multiplayer element of the game is completely free, relying on microtransactions and cosmetics to generate revenue on its own.

Though it appears that the development team for Halo Infinite has failed to strike a balance between cosmetics obtained through battle pass progression and cosmetics sold on the game’s storefront with this new model. Despite the fact that battle pass purchases are permanent, the community has expressed dissatisfaction with the slow unlock speed and the restrictive challenges that must be completed in order to gain experience faster.

Jerry Hook, the Head of Design at 343, appears to understand and concur with such feelings from the player community. He just sent out a brief tweet on the subject, describing his own experience with Halo Infinite as “traumatic” and similar to what the community is going through. With the guarantee that as soon as he and his colleagues return to work, player improvement will be a top priority.

This follows a response from 343 Industries’ community director, who stated last week that while the team is listening to all of the positive feedback about Halo Infinite, their priorities for that week are to give team members a “much-deserved break” after completing the necessary work to get the multiplayer portion of Halo Infinite out on a more timely basis.

Though it’s impossible to say whether or not drastic changes will be made to Halo Infinite’s current system until 343 Industries makes an official announcement on the matter and what their plans are to remedy it, it’s important to note that they are at least responding to player feedback and have made some adjustments to the battle pass prior to their hiatus. Now it’s up to the players to wait and watch what 343 does with the community’s concerns, and then decide how to respond in accordance with the official viewpoints on player opposition.

Halo Infinite’s multiplayer mode is currently available on PC, Xbox One, and Xbox Series X|S. While the Campaign mode is set to be released on December 8th.

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Forza Horizon 5

Forza Horizon 5: How to Level Up Fast

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Forza Horizon 5 has a variety of Events and Challenges that will keep players busy for a long time. While leveling up will happen gradually as you progress through these tasks, some players may want to know how to level up quickly because each level brings a Wheelspin and another step toward prestiging.

In Forza Horizon 5, there are correct techniques to maximize XP gains, as well as AFK farming tactics. Only techniques to level up quickly while actively playing the game will be covered in this guide.

How to Level Up in Forza Horizon 5 Quickly

Almost everything in Forza Horizon 5 earns you XP. Players will be rewarded for participating in any activity simply by playing the game, but there are other ways to gain more XP and, as a result, level up quickly.

Players can level up fast in Forza Horizon 5 by:

  • Building up high Skill Chains.
  • Smashing XP bonus boards in Forza Horizon 5.
  • Completing races (even more XP for winning races).
  • Unlocking XP by spending Skill Points.
  • Completing Accolades.
  • Playing with friends in multiplayer in Forza Horizon 5 while part of the same club

Players should focus on earning and spending Skill Points in Forza Horizon 5 if they want to acquire Super Wheelspins while still earning XP to level up quickly. This currency is earned by banking Skill Chains, which is already a fantastic way to gain XP. Choose a low-cost automobile that has both an XP and a Super Wheelspin Perk, such as the 2015 Porsche Cayman GTS, and buy a bunch of them.

Both the 3000XP and Super Wheelspin Perks in Forza Horizon 5 need 11 Skill Points to unlock. Before selling or wrecking the 2015 Porsche Cayman GTS, players should unlock the Forzathon Points and regular Wheelspin Perk for an additional 6 Skill Points.

How to Prestige in Forza Horizon 5

The prestige system in Forza Horizon 5 adds a distinctive star emblem next to a player’s Gamertag after they reach Level 200, but they will be reset to Level 1. Players can repeat this process up to ten times, with the level requirements for prestige increasing with each reset.

With each of the ten stages, the amount of XP required to advance to the next player level increases. After each prestige, the maximum player level in Forza Horizon 5 is 2999. That’s a lofty aim for all Forza fans to strive towards until the franchise’s next installment is released.

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