Welcome to our guide of “SteamWorld Quest Hand Of Gilgamech: What Are The Best Beginner Tips?”. These hints will help you on your first playthrough. Non-adherence to these rules won’t get you scrapped; in fact, it may assist you come up with new strategies.
What are the best beginner SteamWorld Quest Hand of Gilgamech tips?
Remove Book Bash Now!
Armilly & Copernica are trapped into a set of cards in the starting mushroom quest because you can’t alter your Decks. Book Bash, one of Copernica’s opening cards, is bad. It’s a caster’s physical assault, and Copernica’s low Strength implies it’s not ideal for her Deck. Luckily, the heroes’ and foes’ stats are low enough in the first scene for Book Bash to do some damage. Then it should be removed immediately. Defend against physical strikes while Copernica fills up the SP Gauge. Relying on character strengths becomes more crucial later in the game, so start early.
Redraw as much as you can
You can redraw up to 2 cards per round, discarding them and replacing them with cards from your Deck. It’s a liberal mechanic that assures you’ll always have a playable hand. Even if you’re comfortable with your present hand, redrawing cards to build up for the next turn can be beneficial. Redrawing incurs no penalty; the discarded cards are simply re-cycled into your Deck. Then utilize redraws to your favor and get the best possible combos each round. Copernica’s Focus card briefly increases your team’s efficiency.
Don’t forget healing items
Remembering healing & recovery items is easy when a separate menu is opened during combat. When the chips are down, a cure or two can win the day. Always keep a reserve on hand. A minimum of 6 Recovery Vials, 3 Ointments, & 3 Repair Kits are recommended. Healing things should be used as a last option if you have similar cards. Items don’t count toward combinations, and keeping them stocked costs money, so use cards such as Quick Fix and Encourage first. The Recovery Kit is the sole way to resurrect a fallen hero mid-battle. The downed hero will immediately recover with 1 HP upon victory, sparing you a Kit.
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