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Forza Horizon 5

Forza Horizon 5 Update 3.41 Patch Notes



Forza Horizon 5 Update 3.41 Patch Notes

Forza Horizon 5’s Update 3.41 is now available, and here’s a complete list of the new features and improvements included in this update. Forza Horizon 5 was released in November, and the community has been raving about it ever since. This patch makes numerous updates and fixes to the game, including bug repairs, feature enhancements, and more. Here’s what’s new in Forza Horizon 5 version 3.41.

Forza Horizon 5 Update 3.41 Patch Notes

Game Stability

  • Various stability fixes.
  • Fixed crash that could occur when loading Chapter 6 in the Born Fast Horizon Story.
  • Fixed crash that could occur when replaying the Canyon Expedition.
  • Fixed a soft lock that could occur during the Baja Expedition.


  • Improvements for an issue where convoy members and other players can disappear.
  • Horizon Open – Reduced the number of races in Open Racing events before a car change, from 5 to 3.
  • Horizon Open – Removed The Goliath from the pool to prevent long wait for race completion.
  • Horizon Open – Street Race routes will now be at night.
  • Horizon Open – Removed S2 Cross Country races from rotation.
  • Horizon Open – Fixed issue with scoring HUD in Open Drifting.
  • Eliminator – Randomised position of Eliminator car drops.
  • Fixed an issue where searching for a convoy via ‘Find a Convoy’ could result in an infinite load.
  • Convoy leaders accepting a Forza LINK invite now accept for the whole convoy.
  • The Convoy icon on Player Label in the map has been updated to be more readable.
  • Horizon Arcade – The score target now scales based on the number of participants.
  • Horizon Arcade – Fixed an issue where convoy members were seeing different score totals.
  • Horizon Arcade – Prioritise grouping players in larger groups when the event starts.
  • Horizon Arcade – Increased the time at which a Horizon Arcade event radius will appear on the map ahead of it starting to 10 minutes.
  • Horizon Arcade – Adjusted completion requirements for some Horizon Arcade events.
  • Horizon Arcade – Fixed issue where finding a Barn Find during a Horizon Arcade event could leave players in a bad game state.
  • Horizon Arcade – Fixed issue where Horizon Arcade Mini Missions HUD wouldn’t show players when the next mission is starting.
  • Horizon Arcade – Added unique icons for each Horizon Arcade game type on the map.
  • Horizon Arcade – Fixed an issue where some ramps might not appear during Horizon Arcade bullseye events.
  • Horizon Arcade – Reduced the completion requirements as part of Festival Playlist.
  • Made car restrictions for Horizon Tour clearer.
  • Fixed issue where beating a record in Rivals and Series Rivals wouldn’t provide a new rival in the post-race screen.
  • Fixed issue where players could see incorrect points total in Playground Games events when a player left.
  • Fixed issue where no traffic was present for online street races.
  • Fixed issue with destination pin when playing expeditions in co-op.
  • Fixed issue with AI cars disappearing when playing expeditions in co-op.

Wheel Compatibility

  • Fixed an issue where button prompts were not appearing for users with a Logitech G920.


  • Fixed an issue where players could tune their car to a higher class vehicle before starting a race.
  • Fixed an issue where times from Blueprint events could be erroneously posted to the leaderboard for the race at that location.
  • Fixed an issue where players were able to post to Rivals and PR Stunt leaderboards when using modified game speed settings.


  • Fixed issue where Pause Menu could show two tabs at once when changing focus away from the game and unpausing with a controller.
  • Fixed issue where mouse input was being ignored in the Horizon Story Post Race Stars screen.
  • Stopped mouse being able to move the camera during Pre-Race cinematic.
  • Fixed an issue where low video memory warning could be displayed incorrectly on AMD Renoir.
  • Fixed an issue where running at 3440×1440 resolution would cause graphical artifacts on the screen edge.
  • Improved messaging around out-of-date drivers.


  • ’98 Toyota Supra RZ – Corrected window trim issue and various other fixes to upgrade parts.
  • Added Freeroam Convertible functionality to the Willys Jeep and Porsche 918 Spyder.
  • ’18 BMW M5 – Corrected color in front left brake caliper.
  • ’70 Mercury Cyclone Spoiler – Stock brakes can’t be painted.
  • Fixed the DeLorean logo on the Car Collection screen.
  • Reduced Transmission whine on stock car audio.
  • Updated the engine audio for the Porsche 918 Spyder.


  • Fixed an issue where some completed Accolades could reset to being incomplete.
  • Fixed an issue with Accolades for photographing the statues in the El Camino story not unlocking.
  • Fixed an issue where the Accolade for taking a shortcut in the final Lucha De Carreteras story chapter would not unlock.
  • Fixed “Raised in the Desert” not requiring the player to be in the designated car.
  • Fixed “Unlimited Power” description to say Unlimited Off-road rather than Extreme Off-road.
  • Fixed “Ready, Set, Go!” unlocking if the player lost the race.
  • Removed some Accolades which could become incompletable which required the player to complete a PR Stunt in a specific car.
  • Corrected typo on the “A True Advantage” description from 2018 to 2019 Aston Martin Vantage.
  • Fixed “Ford of the Wings” where the objective wouldn’t appear when pinned.
  • Fixed issue where “Monster Destroyer” would not complete if the player wins after a restart.
  • Updated the “Canon Run” accolades to use the correct name.
  • Corrected the number of air skills required for the “Air In A G Wagon” Accolade.
  • Fixed an issue with the “Unbeatable Dirt Racing” Accolade counting progress incorrectly.
  • Fixed “Money To Burn” Accolade directing players to the wrong drift zone.
  • Updated “Don’t Break It, There Isn’t Many Left” Accolade to inform players of danger signs they need to complete.
  • Fixed issue where pinning Accolades for some danger signs would not set the route correctly.
  • Added ability to jump to rewards in the Accolade menus.


  • Super7 second pre-event screen now shows Title and Description rather than the Creator and Description.
  • Fixed issue in Super7 where players can experience a long load if creating a challenge far from a road.
  • Fixed issue where Super7 challenge props wouldn’t load after publishing.
  • Fixed issue where the player could stop getting new Super7 challenges.
  • Removed an incorrect VO line from playing when returning to Freeroam from Super7.


  • Fixed an issue where Seasonal PR Stunts would state 1mph/1ft/1m more required despite meeting the completion criteria.
  • EventLab – Props will now appear as the color variant selected before being placed.
  • Removed some erroneous props present in the stadium when creating EventLab events.
  • Fixed an issue where players could not see their Events in the Event Blueprints menu.
  • Changed the “Place” variable in Rules of Play to “Rank” to be more representative.
  • Fixed issue in Blueprint Builder where prop thumbnail wouldn’t appear.
  • Altered the flow of the Forza LINK tutorial to avoid players with custom control mappings getting stuck.
  • Added scrolling delay to long Forza LINK phrases to help with legibility.
  • Fixed an issue with Forza LINK when sending “Follow me” in reply to the barn find request not setting a route.
  • Rewinding during a showcase could cause the game to ignore the offline game speed accessibility setting.
  • Infiniti Car Collection now awards the “STONKS” Forza LINK phrase.
  • Fixed issue where the player would get spawned in the wrong location when replaying Expeditions.
  • An added accessibility option to progress Horizon Stories without completing the proceeding challenges.
  • Fixed Hall of Fame banners not prioritizing friends who had joined the Hall of Fame.
  • Fixed various bad Fast Travel points which could leave the player stuck.
  • Fixed an issue where the Lugar Tranquilo player home could become locked again after having purchased it.
  • Fixed player labels showing the wrong PI on the map.
  • The Marathon icon no longer overlaps the Horizon Street Scene outpost icon on the map.
  • Change map filters to include the Eliminator map icon under multiplayer events, rather than Festival sites.
  • Fixed camera clipping through scenery during post-race results cinematics.
  • Fixed issues with clipping on various clothing items in the character creator.
  • Fixed issue with price displaying incorrectly for Car Pass and Premium Add-Ons Bundle in Steam.
  • Fixed an issue where Festival Playlist displayed more points earned than are achievable.
  • Fixed prestige stars not appearing in online leaderboards.
  • Added the ability to ‘View Eligible Cars’ on Seasonal PR Stunts in the Festival Playlist screen.
  • Made the final checkpoint in street race events visually distinct from normal checkpoints.
  • Made it so that the Add Layer feature in the Livery Editor now correctly adds the layer to the top of the stack.
  • Fixed Achievement tracking for the “Unlimited Prowess” Achievement.
  • Fixed an issue where players were able to skip the whole race in Chapter 2 of Lucha de Carreteras.
  • Fixed an issue where the radio could be turned back on after turning it off.
  • Updated Fast Travel message from the pause menu to correctly inform players it will take them to the nearest Festival site.
  • Fixed an issue where players could be switched from manual to automatic gears after a cutscene.

This update managed to fix lots of issues while correcting car models, graphics memory problems, and PC-specific issues. These changes are going to be available on all its platforms, so no matter the device you have. You will be getting these fixes.

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Forza Horizon 5

Forza Horizon’s lion mural!



Where is the Forza Horizon 5 lion mural in Playa Azul?

Location of Forza Horizon’s lion mural!

Where is the Forza Horizon 5 lion mural in Playa Azul?

Forza Horizon’s lion mural aka The Herding Cats Photo Challenge in Forza Horizon 5 asks you to find the amazing lion artwork at Playa Azul, entitled #HearingCats. Find the artwork on Playa Azul on the east shore and photograph it. This unlocks the Seasonal & Series prize vehicles necessary for Forza Horizon 5’s New Year Accolades. This photography test is only accessible during Series 3’s summer, so complete it!

The lion mural!

This Farid Rueda lion painting is located at Playa Azul, a coastal hamlet on Mexico’s east coast. To begin, make sure you’re in a Jaguar car to accomplish the Herding Cats challenge — we drove the Jaguar Sport XJR-15, that is a part of Forza Horizon 5 Farm Digs. Then drive or take a quick flight to Playa Azul.
Now choose the most eastern road on the map, which will take you through the town. Keep an eye out on your left for one light-blue building with a large, multi-colored lion face if you’re heading north along on the roadway with the beach and some residences on your right. It’s only a short distance following a little bend in the road. You can survey the region with Drone Mode ensuring you know precisely just where drive first – we’ve also got some more Forza Horizon 5 suggestions for you to check out.

After you’ve located the mural, park your Jaguar automobile next to it and activate photo mode by pressing up the D-Pad on the Xbox Console. Make sure your car and mural are clearly visible in the photo frame, but don’t bother about making it seem great unless you really want to show off your in-game photography abilities. Also on Horizon Promo screen, press RB to snap a brief promo shot and see if you fulfilled the Herding Cats Photograph Mission conditions. If you receive the requisite photo, you’ll get one gold stamp and a Cat meow sounding horn for the automobile.

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Forza Horizon 5

How To Alter The Season In Forza Horizon 5?



Depending on when you play, it’s hot, wet, stormy, or dry. The seasons in Forza Horizon 5 add to the diversity of Mexico. Seasons change monthly in Forza Horizon 4, affecting weather and biomes in unique ways. Seasons and climate change impact the kind of issues you may find. Even if there is no battle pass, there will be activities to do and rewards to unlock as the seasons go.

What are the different seasons within Forza Horizon 5?

Each week, Forza Horizon 5 will cycle through four seasons, each with its own climate. Spring is a particularly hot season. Summer is wet. Autumn is stormy and winter is dry. Unlike Forza Horizon 4, the weather is unpredictable. Seasons offer new seasonal racing contests and PR activities (speed zones, speed traps, and the like), as well as numerous other time assignments like weekly Forzathon. Seasons will start after you’ve completed your first Horizon Adventure – Apex, Wilds, or Baja – and you’ll be able to check the current season on the Festival Playlist screen. To add to the complexity, Forza Horizon 5 offers four distinct ‘Series’, each lasting four weeks and featuring unique challenges and rewards.

How do you switch seasons and when do they change?

Seasons within Forza Horizon 5 will rotate autonomously every week, so you’ll have to wait till the game’s weekly reset,  to try out a new season.
Seasons in Forza Horizon 5 change every Thursday at the following times:
2:30pm in the United Kingdom (GMT)
3:30 p.m. Europe (CEST)
Coast of the United States 9:30 a.m. in the United States (EST)
Coast of the West 6:30 a.m. in the United States (PST)

Be sure to keep an eye out for new tasks each week as they can help you to win exclusive automobiles.

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Forza Horizon 5

The Top 5 Forza Horizon Cars!



Our Picks For The Top 5 Forza Horizon Cars

Forza Horizon 5 includes over 500 cars across a wide range of driving disciplines, including road racing, cross country, drifting, and mud racing. With so many options, it’s hard to tell which vehicle is the nicest in Forza Horizon 5 – yet there isn’t a single solution. It doesn’t matter in some areas. Customizing and upgrading a vintage microcar into a drag racing rocket, or a delivery van into an S2-class race car, is part of the thrill in the game.
However, if you want to get the most out of each session, it’s useful to restrict it down. This page covers our top recommendations for the nicest automobiles in a wide range of categories, including the best S1 and A classes, drift and off-road vehicles, and, of course, our fastest car in Forza Horizon 5. Some circumstances call for something more specialist, while you’ll need a solid all-rounder vehicle in each of the game’s performance classes for the Horizon Open multiplayer mode. As a response, we’ve created a list of options for you below:

The Lamborghini Sesto Forza Edition

The fastest accelerating car, the quickest through bends, or the car with the highest top speed are all examples of “fastest.” Our favourite, however, is a Lamborghini Sesto Forza Edition, which is more of an all-rounder. With a top speed of around 270-280mph, this ridiculously fast car is all over the early leaderboards for the majority of speed traps and speed zones, and will easily three-star them all. Try “WIP” by LostTobi6773. The Sesto’s only flaw is that it’s pricey; it’s a reward automobile that fetches high auction house prices (nearly 4 million credits). The Mosler MT900S, our fastest car option for Forza Horizon 4, is a nice cheaper alternative and can be obtained from the Autoshow for 320,000 credits.

The Apollo Intensa Emozione

The Apollo Intensa Emozione is our recommendation for the most diverse range of road racing layouts. It has a dramatic appearance, yet with the appropriate tuning, it has exceptional grip and drama-free cornering at speeds of exceeding 150 mph. Use the “Welcome Pack” version with its stock tune, or get a standard car from the auction house (which is cheaper than the Autoshow) and get a nice S2 998 tune from the community.

The Jaguar XJR-15

The Jaguar XJR-15 is a V12 monster based on the Le Mans race car that looks and sounds amazing and will be competitive on most tracks. There are a number of melodies for it on the market that focus on different aspects, but we favour Quasmin’s “Handling” music for its overall balance.

The Nissan Skyline GT-R V-SPEC 1997

The Nissan Skyline GT-R V-SPEC 1997, which is affordable to pick up at the Autoshow, is a terrific all-around driver that also gives a rush of Gran Turismo nostalgia. Try “Very Strong Road” by Ash46Desync.

The Hoonigan Ford RS200 Evolution

You can’t go wrong with the Hoonigan Ford RS200 Evolution, which can be purchased for 500,000 credits at the Autoshow. This car is an excellent all-arounder for a variety of tasks, including drifting and PR stunts, as well as dirt racing. It starts in S2 class, but with Don Joewon Song’s “S1 Rally Beast” tune, you can detune it to S1 900.

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