Diablo Immortal Dungeons information. What are Dungeons, and how do you locate and clear them?
What exactly are Dungeons?
Throughout Sanctuary’s globe, you’ll discover gates to several self-contained zones that you must zone into from the main global area, similar to Rifts. Unlike Rifts, however, Dungeons may be abandoned at any moment and have no time restriction for completion. Dungeons are teeming with foes generally featuring numerous sub-bosses that you must beat in order to reach the dungeon’s main boss. However, additional goals may exist along the way. Fighting opponents as you move through a dungeon will win you ordinary random loot. It will also give you better-than-usual drops from exceptionally unusual monsters like the aforementioned bosses. If you beat the dungeon boss, you will be able to loot anything the monster drops, as well as maybe numerous chests. Depending on the dungeon and additional goals you’ve fulfilled along the route.
Dungeons may be explored willingly, and the treasure and XP gained by clearing them can be rather appealing. You will normally have to clear certain dungeons as you move through the main questline. Therefore if you don’t want to wind up clearing the same Dungeon many times. You should stay out of them until the plot gets you there.
How to survive Dungeons?
While the objectives of any specific Dungeon are fairly set in stone. Your objectives in each Dungeon will vary depending on the Dungeon, and a Dungeon can (not always) include several distinct areas. Some of which will prevent you from leaving voluntarily once you pass a point of no return. Typically, you’ll need to slay several sub bosses as you explore Dungeons. Occasionally zoning into new sections guarded by these sub monsters. Other activities, such as eliminating swarms of more commonplace monsters swiftly to win more loot at the conclusion of the Dungeon. Even optionally visiting side sections to acquire more treasure instantly, may also occur.
Whatever the goals are, there will undoubtedly be a lot of battle against both commonplace and unusual adversaries. When you reach the conclusion of a Dungeon, you will confront the Dungeon Boss, who is unique to that Dungeon. These adversaries have massive health pools. However, thankfully like with most bosses, you may beat healing orbs out of them by diminishing each of their several life bars. Be aware of their distinctive attack routines (which often involve heavy assaults and summoning minions to distract you). You can use them to collect the extraordinary stuff they drop and any additional treasure you’re entitled to, if any.
After defeating the Dungeon Boss, the Dungeon will expire, forcing you out and restarting the Dungeon, enabling you to complete Dungeons several times if desired.
Diablo Immortal contains the following dungeons:
- [The Mad King’s Breach]
- [The Forgotten Tower]
- [The Tomb of Fahir]