Diablo 2 Resurrected runewords list and all rune combinations
Do you want to learn how to make runewords in Diablo 2 Resurrected? You won’t need these runewords to complete your first campaign run, but they’re useful for playing on harder difficulties and Hardcore runs where dying permanently deletes your character. To make a runeword in Diablo 2, simply place the runes listed in the order shown in the runeword recipe into the sockets of a compatible item.
Some of these runewords necessitate the use of extremely rare runes, which can take a long time to locate. Rather than searching for them, you can use the Diablo 2 Resurrected Horadric Cube to create the more difficult-to-find runes by combining commonly found runes with other items.
Here are all of the Diablo 2 Resurrected runewords that can be created, as well as the runes required to create them, the equipment that each runeword can be used with, and a description of each runeword’s abilities. There are 81 runewords in total, with 26 of them being exclusive to the ladder mode, so there’s a lot to go over. Unfortunately, Rune words aren’t a particularly beginner-friendly mechanic, so if you’re looking for some pointers as a new player, make sure to read our Diablo 2 Resurrected beginners’ guide.
DIABLO 2 RESURRECTED RUNEWORDS RECIPES
Here is a list of the runes that must be combined in order to create all of the Diablo 2 Resurrected runewords:
- Ancient’s Pledge – Ral + Ort + Tal (Shields)
- Beast – Ber + Tir + Um + Mal + Lum (Axes, scepters, and hammers)
- Black – Thul + Io + Nef (Clubs, hammers, and maces)
- Bone – Sol + Um + Um (Body armour)
- Bramble – Ral + Ohm + Sur + Eth (Body armour)
- Brand – Jah + Lo + Mal + Gul (Missile weapons)
- Breath of the Dying – Vex + Hel + El + Eld + Zod + Eth (Weapons)
- Call to Arms – Amn + Ral + Mal + Ist + Ohm (Weapons)
- Chains of Honor – Dol + Um + Ber + Ist (Body armour)
- Chaos – Fal + Ohm + Um (Claws)
- Crescent Moon – Shael + Um + Tir (Axes, swords, and polearms)
- Death – Hel + El + Vex + Ort + Gul (Swords and axes)
- Delirium – Lem + Ist + Io (Helms)
- Destruction – Vex + Lo + Ber + Jah + Ko (Polearms and swords)
- Doom – Hel + Ohm + Um + Lo + Cham (Axes, polearms, and hammers)
- Dragon – Sur + Lo + Sol (Body armour and shields)
- Dream – Io + Jah + Pul (Helms and shields)
- Duress – Shael + Um + Thul (Body armour)
- Edge – Tir + Tal + Amn (Missile weapons)
- Enigma – Jah + Ith + Ber (Body armour)
- Enlightenment – Pul + Ral + Sol (Body armour)
- Eternity – Amn + Ber + Ist + Sol + Sur (Body armour)
- Exile – Vex + Ohm + Ist + Dol (Paladin shields)
- Faith – Ohm + Jah + Lem + Eld (Missile weapons)
- Famine – Fal + Ohm + Ort + Jah (Axes and hammers)
- Fortitude – El + Sol + Dol + Lo (Weapons and body armour – they have different effects)
- Fury – Jah + Gul + Eth (Melee weapons)
- Gloom – Fal + Um + Pul (Body armour)
- Grief – Eth + Tir + Lo + Mal + Ral (Swords and axes)
- Hand of Justice – Sur + Cham + Amn + Lo (Weapons)
- Harmony – Tir + Ith + Sol + Ko (Missile weapons)
- Heart of the Oak – Ko + Vex + Pul + Thul (Staves and maces)
- Holy Thunder – Eth + Ral + Ort + Tal (Scepters)
- Honor – Amn + El + Ith + Tir + Sol (Melee weapons)
- Ice – Amn + Shael + Jah + Lo (Missile weapons)
- Infinity – Ber + Mal + Ber + Ist (Polearms)
- Insight – Ral + Tir + Tal + Sol (Polearms and staves)
- Last Wish – Jah + Mal + Jah + Sur + Jah + Ber (Swords, hammers, and axes)
- Lawbringer – Amn + Lem + Ko (Swords, hammers, and sceptres)
- King’s Grace – Amn + Ral +Thul (Swords and sceptres)
- Kingslayer – Mal + Um + Gul + Fal (Swords and axes)
- Leaf – Tir + Ral (Staves)
- Lionheart – Hel + Lum + Fal (Body armour)
- Lore – Ort + Sol (Helms)
- Malice – Ith + El + Eth (Melee weapons)
- Melody – Shael + Ko + Nef (Missile weapons)
- Memory – Lum + Io + Sol + Eth (Staves)
- Myth – Hel + Amn + Nef (Body armour)
- Nadir – Nef + Tir (Helms)
- Oath – Shael + Pul + Mal + Lum (Swords, axes, and maces)
- Obedience – Hel + Ko + Thul + Eth + Fal (Polearms)
- Passion – Dol + Ort + Eld + Lem (Weapons)
- Peace – Shael + Thul + Amn (Body armour)
- Phoenix – Vex + Vex + Lo + Jah (Weapons and shields – they have different effects)
- Pride – Cham + Sur + Io + Lo (Polearms)
- Principle – Ral + Gul + Eld (Body armour)
- Prudence – Mal + Tir (Body armour)
- Radiance – Nef + Sol + Ith (Helms)
- Rain – Ort + Mal + Ith (Body armour)
- Rhyme – Shael + Eth (Shields)
- Rift – Hel + Ko + Lem + Gul (Polearms and scepters)
- Sanctuary – Ko + Ko + Mal (Shields)
- Silence – Dol + Eld + Hel + Ist + Tir + Vex (Weapons)
- Smoke – Nef + Lum (Body armour)
- Spirit – Tal + Thul + Ort + Amn (Swords and shields – they have different effects)
- Splendor – Eth + Lum (Shields)
- Stealth – Tal + Eth (Body armour)
- Steel – Tir + El (Swords, axes, and maces)
- Stone – Shael + Um + Pul + Lum (Body armour)
- Strength – Amn + Tir (Melee weapons)
- Treachery – Shael + Thul + Lem (Body armour)
- Venom – Tal + Dol + Mal (Weapons)
- Voice of Reason – Lem + Ko + El + Eld (Swords and maces)
- Wealth – Lem + Ko + Tir (Body armour)
- White – Dol + Io (Wand)
- Wind – Sur + El (Melee weapons)
- Wrath – Pul + Lum + Ber + Mal (Missile weapons)
- Zephyr – Ort + Eth (Missile Weapons)
RUNEWORD ABILITIES LIST
For those who want to know what each Diablo 2 Resurrected runeword does, we have a complete list below. This list will cover every runeword ability. If you want to learn how to make any of the runewords, consult the list above.
Ancient’s Pledge
- +50% enhanced defence
- Cold resist +43%
- Fire resist +48%
- Lightning resist +48%
- Poison resist +48%
- 10% damage taken goes to mana
Beast
- Level 9 Fanaticism aura when equipped
- +40% increased attack speed
- +240% – 270% enhanced damage (varies)
- 20% chance of crushing blow
- 25% chance of open wounds
- +3 Werebear
- +3 Lycanthropy
- Prevent monster heal
- +25 – 40 strength (varies)
- +10 energy
- +2 mana after each kill
- Level 13 Summon Grizzly (five charges)
Black
- +120% enhanced damage
- 40% chance of crushing blow
- +200 attack rating
- Adds 3-14 cold damage (every three seconds)
- +10 vitality
- 15% increased attack speed
- Knockback
- Magic damage reduced by two
- Level 4 Corpse Explosion (12 charges)
Bone
- 15% chance to cast level 10 Bone Armor when striking
- 15% chance to cast level 10 Bone Spear on striking
- +2 to Necromancer skill levels
- +100 – 150 mana (varies)
- All resistances +30
- Damage reduced by seven
Bramble
- Level 15 – 21 Thorns aura when equipped (varies)
- +50% faster hit recovery
- +25% – 50% poison skill damage (varies)
- +300 defence
- Increase maximum mana 50%
- Regenerate mana 15%
- +5% maximum cold resist
- Fire resist +30%
- Poison resist +100%
- +13 life after each kill
- Level 13 Spirit of Barbs (33 charges)
Brand
- 35% chance to cast level 14 Amplify Damage when striking
- 100% chance to cast level 18 Bone Spear on striking
- +260% – 340% enhanced damage (varies)
- Ignore the target’s defence
- 20% attack rating bonus
- +280% – 330% damage to demons (varies)
- 20% deadly strike
- Prevent monster heal
- Knockback
- Fires explosive arrows or bolts
Breath of the Dying
- 50% chance to cast level 20 Poison Nova when you kill an enemy
- Indestructible
- +60% increased attack speed
- +350% – 400% enhanced damage (varies)
- +200% damage to undead
- -25% target defence
- +50 attack rating
- +50 attack rating against undead
- 7% mana stolen per hit
- 12% – 15% life stolen per hit (varies)
- Prevent monster healing
- +30 to all attributes
- +1 light radius
- Requirements -20%
Call to Arms
- +1 to all skills
- +40% increased attack speed
- +250-290% enhanced damage (varies)
- Adds 5 – 30 fire damage
- 7% life stolen per hit
- +2 – 6 Battle Command (varies)
- +1 – 6 Battle Orders (varies)
- +1 – 4 Battle Cry (varies)
- Prevent monster heal
- Replenish life +12
- 30% better chance of getting magic items
Chains of Honor
- +2 to all skills
- +200% damage to demons
- +100% damage to undead
- 8% life stolen per hit
- +70% enhanced defence
- +20 strength
- Replenish life +7
- All resistances +65
- Damage reduced by 8%
- 25% better chance of getting magic items
Chaos
- 9% chance to cast level 11 Frozen Orb on striking
- 11% chance to cast level 9 Charged Bolt on striking
- +35% increased attack speed
- +290% – 340% enhanced damage (varies)
- Adds 216 – 471 magic damage
- 25% chance of open wounds
- +1 Whirlwind
- +10 strength
- +15 life after each demon kill
Crescent Moon
- 10% chance to cast level 17 Chain Lightning on striking
- 7% chance to cast level 13 Static Field on striking
- +20% increased attack speed
- +180 – 220% enhanced damage (varies)
- Ignore the target’s defence
- -35% enemy lightning resistance
- 25% chance of open wounds
- +9 – 11 magic absorb (varies)
- +2 mana after each kill
- Level 18 Summon Spirit Wolf (30 charges)
Death
- 100% chance to cast level 44 Chain Lightning when you die
- 25% chance to cast level 18 Glacial Spike when attacking
- Indestructible
- +300% – 385% enhanced damage (varies)
- 20% attack rating bonus
- +50 attack rating
- Adds 1 – 50 lightning damage
- 7% mana stolen per hit
- 50% chance of crushing blow
- 0.5-49.5% deadly strike (based on character level)
- +1 light radius
- Level 22 Blood Golem (15 charges)
- Requirements -20%
Delirium
- 1% chance to cast level 50 Delirium when striking
- 6% chance to cast level 14 Mind Blast when striking
- 14% chance to cast level 13 Terror when striking
- 11% chance to cast level 18 Confuse on striking
- +2 to all skills
- +261 defence
- +10 vitality
- 50% extra gold from monsters
- 25% better chance of getting magic items
- Level 17 Attract (60 charges)
Destruction
- 23% chance to cast level 12 Volcano on striking
- 5% chance to cast level 23 Molten Boulder on striking
- 100% chance to cast level 45 Meteor when you die
- 15% chance to cast level 22 Nova when attacking
- +350% enhanced damage
- Ignore the target’s defence
- Adds 100 – 180 magic damage
- 7% mana stolen per hit
- 20% chance of crushing blow
- 20% deadly strike
- Prevent monster heal
- +10 dexterity
Doom
- 5% chance to cast level 18 Volcano on striking
- Level 12 Holy Freeze aura when equipped
- +2 to all skills
- +45% increased attack speed
- +330% – 370% enhanced damage (varies)
- -40% – 60% enemy cold resistance (varies)
- 20% deadly strike
- 25% chance of open wounds
- Prevent monster heal
- Freezes target +3
- Requirements -20%
Dragon
- 20% chance to cast level 18 Venom when struck
- 12% chance to cast level 15 Hydra on striking
- Level 14 Holy Fire aura when equipped
- +360 defence
- +230 missile defence
- +3 – 5 to all attributes (varies)
- 0.375 – 37.125 to strength (based on character level)
- Increase maximum mana by 5% (when equipped to body armour)
- +50 mana (when equipped to shields)
- +5% maximum lightning resist
- Damage reduced by seven
Dream
- 10% chance to cast level 15 Confuse when struck
- Level 15 Holy Shock aura when equipped
- +20% – 30% faster hit recovery (varies)
- +30% enhanced defence
- +150 – 220 defence (varies)
- +10 vitality
- Increase maximum life 5% (when equipped to helms)
- +50 life (when equipped to shields)
- 0.625 – 61.875 to mana (based on character level)
- All resistance +5-20 (varies)
- 12% – 25% better chance of getting magic items (varies)
Duress
- 40% faster hit recovery
- +10% – 20% enhanced damage (varies)
- Adds 37-133 cold damage (every two seconds)
- 15% chance of crushing blow
- 33% chance of open wounds
- +150% – 200% enhanced defence (varies)
- -20% slower stamina drain
- Cold resist +45%
- Lightning resist +15%
- Fire resist +15%
- Poison resist +15%
Edge
- Level 15 Thorns aura when equipped
- +35% increased attack speed
- +320% – 380% damage to demons (varies)
- +280% damage to undead
- +75 poison damage over 5 seconds
- 7% life stolen per hit
- Prevent monster heal
- +5 – 10 to all attributes (varies)
- +2 mana after each kill
- Reduces all vendor prices by 15%
Enigma
- +2 to all skills
- +45% faster run/walk
- +1 Teleport
- +750 – 775 defence (varies)
- +0 – 75 strength (based on character level)
- Increase maximum life by 5%
- Damage reduced by 8%
- +14 life after each kill
- 15% damage taken goes to mana instead
- +1% – 99% better chance of getting magic items (based on character level)
Enlightenment
- 5% chance to cast level 15 Blaze when striking
- 5% chance to cast level 15 Fire Ball on striking
- +2 to Sorceress skill levels
- +1 Warmth
- +30% enhanced defence
- Fire resist +30%
- Damage reduced by seven
Eternity
- Indestructible
- +260% – 310% enhanced damage (varies)
- +9 minimum damage
- 7% life stolen per hit
- 20% chance of crushing blow
- Hit blinds target
- Slow target by 33%
- Regenerate mana 16%
- Replenish life +16
- Cannot be frozen
- 30% better chance of getting magic items
- Level 8 Revive (88 charges)
Exile
- 15% chance to cast level 5 Life Tap on striking
- Level 13-16 Defiance aura when equipped (varies)
- +2 to Paladin Offensive auras
- +30% faster block rate
- Freezes target
- +220% – 260% enhanced defence (varies)
- Replenish life +7
- +5% maximum cold resist
- +5% maximum fire resist
- 25% better chance of getting magic items
- Repairs one durability every four seconds
Faith
- Level 12-15 Fanaticism aura when equipped (varies)
- +1-2 all skills (varies)
- +330% enhanced damage
- Ignore the target’s defence
- 300% attack rating bonus
- +75% damage to undead
- +50 attack rating against undead
- +120 fire damage
- All resistance +15
- 10% chance to reanimate as Returned
- 75% extra gold from monsters
Famine
- +30% increased attack speed
- +320% – 370% enhanced damage (varies)
- Ignore the target’s defence
- Adds 180 – 200 magic damage
- Adds 50 – 200 fire damage
- Adds 51 – 250 lightning damage
- Adds 50 – 200 cold damage
- 12% life stolen per hit
- Prevent monster heal
- +10 strength
Fortitude (weapons)
- 20% chance to cast level 15 Chilling Armor when striking
- +25% faster cast rate
- +300% enhanced damage
- +9 minimum damage
- +50 attack rating
- 20% deadly strike
- 25% chance to cause monsters to flee when striking
- +200% enhanced defence
- +X life (based on character level)
- All resistances +25-30 (varies)
- 12% damage taken goes to mana instead
- +1 light radius
Fortitude (body armour)
- 20% chance to cast level 15 Chilling Armor when struck
- +25% faster cast rate
- +300% enhanced damage
- +200% enhanced defence
- +15 defence
- +X life (based on character level)
- Replenish life +7
- +5% to maximum lightning resist
- All resistances +25 – 30 (varies)
- Damage reduced by seven
- 12% damage taken goes to mana instead
- +1 light radius
Fury
- +209% enhanced damage
- 40% increased attack speed
- Prevent monster heal
- 66% chance of open wounds
- 33% deadly strike
- Ignore the target’s defence
- -25% target defence
- 20% attack rating bonus
- 6% life stolen per hit
- +5 Frenzy (Barbarian only)
Grief
- 35% chance to cast level 15 Venom on striking
- +30% – 40% attack speed
- +340 – 400 damage
- Ignore the target’s defence
- -25% target defence
- +1.875 – 185.625% damage to demons (based on character level)
- Adds 5-30 fire damage
- -20-25% enemy poison resistance (varies)
- 20% deadly strike
- Prevent monster heal
- +2 mana after each kill
- +10 – 15 life gained after each kill (varies)
Gloom
- 15% chance to cast level 3 Dim Vision when striking
- +10% faster hit recovery
- +200% – 260% enhanced defence (varies)
- +10 strength
- All resistance +45
- Half freeze duration
- 5% damage taken goes to mana
- -3 light radius
Hand of Justice
- 100% chance to cast level 36 Blaze when you level up
- 100% chance to cast level 48 Meteor when you die
- Level 16 Holy Fire aura when equipped
- +33% increased attack speed
- +280% – 330% enhanced damage (varies)
- Ignore the target’s defence
- 7% life stolen per hit
- -20% enemy fire resistance
- 20% deadly strike
- Hit blinds target
- Freezes target +3
Harmony
- Level 10 Vigor aura when equipped
- +200% – 275% enhanced damage (varies)
- +9 minimum damage
- +9 maximize damage
- Adds 55 – 160 lightning damage
- Adds 55 – 160 fire damage
- Adds 55 – 160 cold damage
- +2 – 6 Valkyrie (varies)
- +10 dexterity
- Regenerate mana 20%
- +2 mana after each kill
- +2 light radius
- Level 20 Revive (25 charges)
Heart of the Oak
- +3 to all skills
- +40% faster cast rate
- +75% damage to demons
- +100 attack rating against demons
- Adds 3-14 cold damage (3 seconds)
- 7% mana stolen per hit
- +10 dexterity
- Replenish life +20
- +15% maximum mana
- All resistances +30 – 40 (varies)
- Level 4 Oak Sage (25 charges)
- Leven 14 Raven (60 charges)
Holy Thunder
- +60% enhanced damage
- -25% target defence
- Adds 5 – 30 fire damage
- Adds 21 – 110 lightning damage
- +75 poison damage over 5 seconds
- +10 maximum damage
- Lighting resistance +60%
- +5 maximum lightning resistance
- +3 Holy Shock (Paladin only)
- Level 7 Chain Lightning (60 charges)
Honor
- +160% enhanced damage
- +9 minimum damage
- +9 maximum damage
- 25% deadly strike
- +250 attack rating
- +1 to all skills
- 7% life stolen per hit
- Replenish life +10
- +10 strength
- +1 light radius
- +2 mana after each kill
Ice
- 100% chance to cast level 40 Blizzard when you level up
- 25% chance to cast level 22 Frost Nova on striking
- Level 18 Holy Freeze aura when equipped
- +20% increased attack speed
- +140% – 210% enhanced damage (varies)
- Ignore the target’s defence
- +25% – 30% cold skill damage (varies)
- -20% enemy cold skill resistance
- 7% life stolen per hit
- 20% deadly strike
- 3.125% – 309.375% extra gold from monsters (based on character level)
Infinity
- 50% chance to cast level 20 Chain Lightning when you kill an enemy
- Level 12 Conviction aura when equipped
- +35% faster run/walk
- +255% – 325% enhanced damage (varies)
- -45% – 55% to enemy lightning resistance (varies)
- 40% chance of crushing blow
- Prevent monster heal
- 0.5 – 49.5 to vitality (based on character level)
- 30% better chance of getting magic items
- Level 21 Cyclone Armor (30 charges)
Insight
- Level 12-17 Meditation aura when equipped (varies)
- +35% faster cast rate
- +200% – 260% enhanced damage (varies)
- +9 minimum damage
- +180% – 250% bonus to attack rating (varies)
- Adds 5 – 30 fire damage
- +75 poison damage over 5 seconds
- +1 – 6 Critical Strike (varies)
- +5 to all attributes
- +2 mana after each kill
- 23% better chance of getting magic items
Last Wish
- 6% chance to cast level 11 Fade when struck
- 10% chance to cast level 18 Life Tap on striking
- 20% chance to cast level 20 Charged Bolt when attacking
- Level 17 Might aura when equipped
- +330% – 375% enhanced damage (varies)
- Ignore the target’s defence
- 60% – 70% chance of crushing blow (varies)
- Prevent monster heal
- Hit blinds target
- +0.5-49.5% chance of getting magic items (based on character level)
Lawbringer
- 20% chance to cast level 15 Decrepify on striking
- Level 16 – 18 Sanctuary aura when equipped (varies)
- -50% target defense
- Adds 150 – 210 fire damage
- Adds 130 – 180 cold damage
- 7% life stolen per hit
- Slain monsters rest in peace
- +200 – 250 missile defence (varies)
- +10 dexterity
- 75% extra gold from monsters
King’s Grace
- +100% enhanced damage
- +100% damage to demons
- +50% damage to undead
- Adds 5 – 30 fire damage
- Adds 3 – 14 cold damage (every three seconds)
- +150 attack rating
- +100 attack rating against demons
- +100 attack rating against undead
- 7% life stolen per hit
Kingslayer
- +30% increased attack speed
- +230-270% enhanced damage (varies)
- -25% target defence
- 20% attack rating bonus
- 33% chance of crushing blow
- 50% chance of open wounds
- +1 Vengeance
- Prevent monster heal
- +10 strength
- 40% extra gold from monsters
Leaf
- Adds 5-30 fire damage
- +3 to fire skills
- +3 Fire Bolt (Sorceress only)
- +3 Inferno (Sorceress only)
- +3 Warmth (Sorceress only)
- +2 mana after each kill
- +2 – 198 defence (based on character level)
- Cold resist +33%
Lionheart
- +20% enhanced damage
- Requirements -15%
- +25 strength
- +10 energy
- +20 vitality
- +15 dexterity
- +50 life
- All resistances +30
Lore
- +1 to all skills
- +10 energy
- +2 mana after each kill
- Lightning resist +30%
- Damage reduced by seven
- +2 light radius
Malice
- +33% enhanced damage
- +9 maximum damage
- 100% chance of open wounds
- -25% target defence
- -100 monster defence per hit
- Prevent monster heal
- +50 attack rating
- Drain life -5
Melody
- +50% enhanced damage
- +300% damage to undead
- +3 to bow and crossbow skills (Amazon only)
- +3 Critical Strike (Amazon only)
- +3 Dodge (Amazon only)
- +3 Slow Missiles (Amazon only)
- 20% increased attack speed
- +10 dexterity
- Knockback
Memory
- +3 to Sorceress skill levels
- 33% faster cast rate
- +20% maximum mana
- +3 Energy Shield (Sorceress only)
- +2 Static Field (Sorceress only)
- +10 energy
- +10 vitality
- +9 minimum damage
- -25% target defence
- Magic damage reduced by seven
- +50% enhanced defence
Myth
- 3% chance to cast level 1 Howl when striking
- 10% chance to cast level 1 Taunt on striking
- +2 Barbarian skill levels
- +30 missile defence
- Replenish life +10
- Attackers take 14 damage when they hit you
- Requirements -15%
Nadir
- +50% enhanced defence
- +10 defence
- +30 missile defence
- Level 13 Cloak of Shadows (nine charges)
- +2 mana after each kill
- +5 strength
- -33% gold from monsters
- -3 light radius
Oath
- 30% chance to cast level 20 bone spirit on striking
- Indestructible
- +50% increased attack speed
- +210% – 340% enhanced damage (varies)
- +75% damage to demons
- +100 attack rating against demons
- Prevent monster heal
- +10 to energy
- +10 – 15 magic absorb (varies)
- Level 16 Heart of Wolverine (20 charges)
- Level 17 Iron Golem (14 charges)
Obedience
- 30% chance to cast level 21 Enchant when you kill an enemy
- 40% faster hit recovery
- +370% enhanced damage
- -25% target defence
- Adds 3 – 14 cold damage (every three seconds)
- -25% enemy fire resistance
- 40% chance of crushing blow
- +200 – 300 defence (varies)
- +10 strength
- +10 dexterity
- All resistances +20 – 30 (varies)
- Requirements -20%
Passion
- +25% increased attack speed
- +160% – 210% enhanced damage (varies)
- 50% – 80% attack rating bonus (varies)
- +75% damage to demons
- +50 attack rating against undead
- Adds 1 – 50 lightning damage
- +1 Berserk
- +1 Zeal
- Hit blinds target +10
- 25% chance to cause monsters to flee when striking
- 75% extra gold from monsters
- Level 3 Heart of Wolverine (12 charges)
Peace
- 4% chance to cast level 5 Slow Missiles when striking
- 2% chance to cast level 15 Valkyrie on striking
- +2 to Amazon skill levels
- +20% faster hit recovery
- +2 Critical Strike
- Cold resist +30%
- Attackers take 14 damage when they hit you
Phoenix (Weapons)
- 100% chance to cast level 40 Blaze when you level up
- 40% chance to cast level 22 Firestorm on striking
- Level 10 – 15 Redemption aura when equipped (varies)
- +350 – 400% enhanced damage (varies)
- Ignore the target’s defence
- 14% mana stolen per hit
- -28% enemy fire resistance
- 20% deadly strike
- +350 – 400 missile defence (varies)
- +15 – 21 fire absorb (varies)
Phoenix (Shields)
- 100% chance to cast level 40 Blaze when you level up
- 40% chance to cast level 22 Firestorm on striking
- Level 10 – 15 Redemption aura when equipped (varies)
- +350 – 400 missile defence (varies)
- +350 – 400% enhanced damage (varies)
- -28% to enemy fire resistance
- +50 life
- +5% maximum lightning resist
- +10% maximum fire resist
- +15 – 21 fire absorb (varies)
Pride
- 25% chance to cast level 17 Fire Ball when struck
- Level 16 – 20 Concentrate aura when equipped (varies)
- 260% – 300% attack rating bonus (varies)
- +1% – 99% damage to demons (based on character level)
- Adds 50 – 280 lightning damage
- 20% deadly strike
- Hit blinds target
- Freezes target +3
- +10 vitality
- Replenish life +8
- 1.875% – 185.625% extra gold from monsters (based on character level)
Principle
- 100% chance to cast level 5 Holy Bolt on striking
- +2 to Paladin skill levels
- +50% damage to undead
- +100-150 life (varies)
- 15% slower stamina drain
- +5% maximum poison resist
- Fire resist +30%
Prudence
- +25% faster hit recovery
- +140% – 170% enhanced defence (varies)
- All resistance +25 – 35 (varies)
- Damage reduced by 3
- Magic damage reduced by 17
- +2 mana after each kill
- +1 light radius
- Repairs one durability in 14 seconds
Radiance
- +75% enhanced defence
- +30 defence vs. missile
- +10 energy
- +10 vitality
- 15% damage goes to mana
- Magic damage reduced by three
- +33 mana
- Damage reduced by seven
- +5 light radius
Rain
- 5% chance to cast level 15 Cyclone Armor when striking
- 5% chance to cast level 15 Twister on striking
- +2 to Druid skill levels
- +100 – 150 mana (varies)
- Lightning resist +30%
- Magic damage reduced by seven
- 15% damage taken goes to mana instead
Rhyme
- 20% increased chance of blocking
- 40% faster block rate
- All resistances +25
- Regenerate mana 15%
- Cannot be frozen
- 50% extra gold from monsters
- 25% better chance of getting magic items
Rift
- 20% chance to cast Level 16 Tornado on striking
- 16% chance to cast level 21 Frozen Orb when attacking
- 20% attack rating bonus
- Adds 160 – 250 magic damage
- Adds 60-180 fire damage
- +5-10 to all stats (varies)
- +10 dexterity
- 38% damage taken goes to mana
- 75% extra gold from monsters
- Level 15 Iron Maiden (40 charges)
- Requirements -20%
Sanctuary
- +20% faster hit recovery
- +20% faster block rate
- 20% increased chance of blocking
- +130 – 160% enhanced defence (varies)
- +250 defence vs. missile
- +20 dexterity
- All resistance +50-70 (varies)
- Magic damage reduced by seven
- Level 12 Slow Missiles (60 charges)
Silence
- 200% enhanced damage
- +75% damage to undead
- Requirements -20%
- 20% increased attack speed
- +50 attack rating against undead
- +2 to all skills
- All resistances +75
- 20% faster hit recovery
- 11% mana stolen per hit
- 25% chance to cause monsters to flee when striking
- +33% chance to blind target on hit
- +2 mana after each kill
- 30% better chance of getting magic items
Spirit (Swords)
- +2 to all skills
- +25% – 35% faster cast rate
- +55% faster hit recovery
- Adds 1 – 50 lightning damage
- Adds 3 – 14 cold damage (3 seconds)
- +75 poison damage over 5 seconds
- 7% life stolen per hit
- +250 missile defence
- +22 vitality
- +89 – 112 mana (varies)
- +3 – 8 magic absorb (varies)
Spirit (Shields)
- +2 to all skills
- +25% – 35% faster cast rate
- +55% faster hit recovery
- +250 missile defence
- +22 to vitality
- +89 – 112 mana (varies)
- Cold resist +35%
- Lightning resist +35%
- Poison resist +35%
- +3 – 8 magic absorb (varies)
- Attackers take 14 damage when they hit you
Smoke
- +75% enhanced defence
- +280 missile defence
- All resistances +50
- 20% faster hit recovery
- Level 6 Weaken (18 charges)
- +10 energy
- -1 light radius
Splendor
- +1 to all skills
- +10% faster cast rate
- +20% faster block rate
- +60-100% enhanced defence (varies)
- +10 energy
- Regenerate mana 15%
- 50% extra gold from monsters
- 20% better chance of getting magic items
- +3 light radius
Stealth
- Magic damage reduced by three
- +6 dexterity
- +15 maximum stamina
- Poison resist +30%
- Regenerate mana 15%
- 25% faster run/walk
- 25% faster cast rate
- 25% faster hit recovery
Steel
- 20% enhanced damage
- +3 minimum damage
- +3 maximum damage
- +50 attack rating
- 50% chance of open wounds
- 25% increased attack speed
- +2 mana after each kill
- +1 light radius
Stone
- +60% faster hit recovery
- +250% – 290% enhanced defence (varies)
- +300 missile defence
- +16 strength
- +16 vitality
- +10 energy
- All resistances +15
- Level 16 Molten Boulder (80 charges)
- Level 16 Clay Golem (16 charges)
Strength
- 35% enhanced damage
- 25% chance of crushing blow
- 7% life stolen per hit
- +2 mana after each kill
- +20 strength
- +10 vitality
Treachery
- 5% chance to cast level 15 Fade when striking
- 25% chance to cast level 15 Venom on striking
- +2 to Assassin skill levels
- +45% increased attack speed
- +20% faster hit recovery
- Cold resist 30%
- 50% extra gold from monsters
Venom
- 25% chance to cause monsters to flee when striking
- Prevent monster heal
- Ignore the target’s defence
- 7% mana stolen per hit
- Level 15 Poison Explosion (27 charges)
- Level 13 Poison Nova (11 charges)
- +273 poison damage over six seconds
Voice of Reason
- 15% chance to cast level 13 Frozen Orb on striking
- 18% chance to cast level 20 Ice Blast on striking
- +50 attack rating
- +220% – 350% damage to demons
- +355% – 375% damage to undead (varies)
- +50 attack rating against undead
- Adds 100 – 220 cold damage
- -24% to enemy cold resistance
- +10 dexterity
- Cannot be frozen
- 75% extra gold from monsters
- +1 light radius
Wealth
- 300% extra gold from monsters
- 100% better chance of getting magic items
- +2 mana after each kill
- +10 dexterity
White
- 25% chance to cause monsters to flee when striking
- +10 vitality
- +3 to poison and bone skills (Necromancer only)
- +2 Bone Spear (Necromancer only)
- +3 Bone Armor (Necromancer only)
- +4 Skeleton Master (Necromancer only)
- Magic damage reduced by 4
- 20% faster cast rate
- +13 mana
Wind
- 10% chance to cast level 9 Tornado on striking
- +20% faster run/walk
- +40% increased attack speed
- +15% faster hit recovery
- +120-160% enhanced damage (varies)
- -50% target defence
- +50 attack rating
- Hit blinds target
- +1 light radius
- Level 13 Twister (127 charges)
Wrath
- 30% chance to cast level 1 Decrepify on striking
- 5% chance to cast level 10 Life Tap on striking
- +375% damage to demons
- +100 attack rating against demons
- +250% – 300% damage to undead (varies)
- Adds 85 – 120 magic damage
- Adds 41 – 240 lightning damage
- 20% chance of crushing blow
- Prevent monster heal
- +10 energy
- Cannot be frozen
Zephyr
- +33% enhanced damage
- +66 attack rating
- Adds 1 – 50 lightning damage
- -25% target defence
- +25 defence
- 25% faster run/walk
- 25% increased attack speed
- 7% chance to cast level 1 Twister when striking