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The launch platforms for Cyberpunk 2077 include Xbox One/X, Xbox Series S/X, PS4/Pro, PS5m PC, and Stadia.
Badowski and Iwinski also confirmed that Cyberpunk 2077 was “almost a next-gen title” during development and so releasing the RPG across different generations requires effort for “every version” to run smoothly.
“We’re aware it might seem unrealistic when someone says that 21 days can make any difference in such a massive and complex game, but they really do,” the founders say.
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— Cyberpunk 2077 (@CyberpunkGame) October 27, 2020
CD Projekt Red also addressed the news that Cyberpunk 2077 reached gold master a few weeks ago, but explained that “going gold” is not the end of development. “On the contrary, this is the time where many improvements are being made which will then be distributed via a Day 0 patch. This is the time period we undercalculated.”
This is the third delay for Cyberpunk 2077. Originally set to be released on April 16, the date has since been pushed to September 17, then November 19, and now once again to December 10.The 21-day delay and additional development time will likely further raise questions about crunch culture at CD Projekt Red. In September it was reported that developers were required to work mandatory overtime to meet its November release date, and Badowski confirmed that employees would be “well compensated” for their time.
In the meantime, check out IGN’s Cyberpunk 2077 hands-on preview.
Matt T.M. Kim is a reporter for IGN.
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