Sniper Elite 5 offers more than just shooting Nazi heads from a distance. The gameplay is far more complex than that. You’ll sometimes need to get up up and personal, something a sniper rifle isn’t really built for.
Primary, Secondary, and Pistols are the three weapon classifications in Sniper Elite 5. There are a total of 18 weapons in the game, each of which may be customized to your preferences. If you’re wondering how to unlock these weapons, you’re in luck since we’ve put up a guide for you.
Primary Weapons of Sniper Elite 5
In Sniper Elite 5, sniper rifles are designated as main weapons. These are the primary weapons you’ll utilize to dispatch foes from a distance.
The game includes a total of six sniper firearms. You’ll begin with the most basic and proceed through the game to unlock the rest.
All of the sniper guns in Sniper Elite 5 are listed here, along with their advantages and disadvantages, as well as how to unlock them.
This is the basic weapon with which you will begin the game. It sports a basic 8x zoom and a five-bullet magazine. This weapon does great long-range damage and has a low bullet drop, but it’s rather loud.
At long range, even a silencer and quiet ammunition will not suffice. This rifle also has a 162m audible range. If you want stealth, you should look for a better weapon.
From the start of the game, the M.1903 Sniper rifle is accessible.
This weapon has an 8x zoom as well, however it has a magazine capacity of six rounds. This weapon is effective at both near and long range.
It has a low bullet drop and is far more quiet at long ranges than the M.1903, with an audible range of 128m. However, it may have a slower rate of fire.
From the start of the game, the SREM 1 Sniper rifle is accessible.
This rifle boasts a 6x zoom and a big magazine capacity of ten rounds. The audible range of this rifle is 130m, making it significantly quieter than the M.1903.
Although this gun has a fast rate of fire, it is unstable. It has lower aim stability than the previous one and takes a lengthy time to aim.
Mission 3: Spy Academy unlocks the GEWEHR 1943 Sniper weapon.
This is out of the ordinary. The Karabiner 98 has very high damage and can easily one-shot enemies. Despite its sluggish shooting rate and poor aim stability, it is one of the greatest guns in the game.
It has a range of 140m and is somewhat noisy, although a suppressor may be fitted to it to minimize the noise. It also includes a five-bullet magazine, but the damage packed in this gun is sufficient for the general usage of this firearm.
After completing the Kill Challenge in Mission 2: Occupied Resistance, the Karabiner 98 Sniper weapon becomes available.
This weapon produces less damage than the Karabiner 98, but it fires quicker and is simpler to operate. With an 8x magnification and an audible range of 105m, this weapon is also handy in close quarters. In terms of magazine capacity, it can store up to 15 rounds per mag.
After completing Mission 5: Festung Guernsey, the M1A Carbine Sniper weapon becomes available.
This weapon has a significant amount of power. It is highly hazardous at close range, doing massive damage and firing at a much quicker pace. Unfortunately, this weapon has a high bullet drop and requires a lengthy period of time to aim.
The audible range of this rifle is 150m, which is rather loud. The RSC 1918 features a five-bullet magazine and a regular 6x zoom.
After completing the Kill Challenge in Mission 7: Secret Weapons, the RSC 1918 Sniper rifle becomes available.
Secondary Weapons for Sniper Elite 5
SMGs and longer-ranged rifles are the primary secondary weapons in Sniper Elite 5. These weapons are designed for close-quarter fighting, not as stealth weapons. Their audible range, on the other hand, may be altered by utilizing silencers.
The supplementary weapons in Sniper Elite 5 are listed below.
The M1A1 Gov has good close-range damage but mediocre long-range damage and weak accuracy owing to its iron sights. The weapon has a 120m audible range and a magazine capacity of 20 shots.
The M1A1 Gov SMG is accessible right away in the game.
The Welgun SMG has superior visibility and a faster aim time than the M1A1 Gov, but it does less damage. It has a 44m audible range, making it more quiet than the M1A1 Gov. It comes with a 32-round magazine.
From the start of the game, you may also use the Welgun SMG.
The Machine Pist.40 provides modest damage as well, but it is simpler to wield and manage. It has an audible range of 90m and a magazine capacity of 32 bullets, much as the Welgun SMG.
After completing the Kill Challenge in Mission 1: The Atlantic Wall, the Machine Pist.40 SMG becomes available.
In comparison to the Machine Pist.40, the Machine Pist.44 provides more damage at short and long ranges and has a smaller bullet drop. It is, however, difficult to manage.
This weapon has an audible range of 100m, which is somewhat noisy, although stealth isn’t really a concern for a submachine gun. It also has a smaller magazine capacity of 30 rounds than the Machine Pist.40.
After completing the Kill Challenge in Mission 4: War Factory, the Machine Pist.44 SMG becomes available.
The Stengun Mk2 is a solid SMG in the sense that it allows for a broad range of modifications despite its poor damage output. It has an audible range of around 85m, which is not very loud for this SMG. The Stengun Mk2 also has a 32-round magazine, which is rather large.
After completing Mission 6: Liberation, the Stengun Mk2 SMG becomes available.
The Type 100 is a good SMG since it has low recoil and a fast rate of fire, however it lacks in terms of damage. This SMG has an audible range of 90m and a magazine capacity of 30 rounds.
After completing the Kill Challenge in Mission 5: Festung Guernsey, the Type 100 is unlocked.
Pistols in Sniper Elite 5
Everyone needs a reliable sidearm. Consider handguns as an alternative for melee strikes in Sniper Elite 5. They may be rather quiet and useful when you need to accomplish a swift sneak kill at close range. Pistols, like the other classes, may be customized.
The following is a list of all the handguns in Sniper Elite 5, as well as instructions on how to unlock each.
The M1911 is a competent pistol. It does a lot of damage but may be tough for certain players to utilize. It has the second-quietest audible range in the game, at 33m. The M1911’s magazine size is standard, having a capacity of 7 rounds per mag.
The M1911 Pistol is accessible right away in the game.
The Welrod’s strongest feature is that it is the quietest weapon in the game, with an audible range of just 14m, but it has a drawback. It fires at a sluggish tempo. Welrod has an 8-round magazine, which is larger than the M1911.
From the start of the game, the Welrod Pistol is also accessible.
MK VI Revolver
If you want a high-damage handgun, the MK VI Revolver is the way to choose, but bear in mind that it is incredibly noisy, with an audible range of around 75m. This pistol’s magazine capacity is a typical 6 shots per mag.
After completing Mission 2: Occupied Resistance, the NK VI Revolver becomes available.
The Model D is likewise a good option if you want a high-damage handgun, but it has the same drawback: it’s incredibly noisy, with an audible range of around 70 meters. The Model D handgun comes with a 9-round magazine.
After completing the Kill Challenge in Mission 6: Liberation, the Model D Pistol becomes available.
If you want a handgun with a greater range and low bullet drop, Pistol 08 is a decent option. Aiming, on the other hand, takes a long time. It’s also rather loud, especially given its audible range of around 70m. The magazine capacity of the Pistol 08 is 8 rounds per mag.
After completing the Kill Challenge in Mission 3: Spy Academy, Pistol 08 becomes available.
Type 14 Nambu
If you want a handgun with a solid punch, the Type 14 Nambu isn’t the one for you. Let’s simply say that this handgun sacrificed damage for stealth and speedier mobility.
It has an audible range of around 65m, which is, to say the least, rather loud. The Type 14 Nambu features an 8-round magazine.
After completing the Kill Challenge in Mission 8: Rubble and Ruin, the Type 14 Nambu Pistol becomes available.