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Bungie previews the returning Cosmodrome location in Destiny 2: Beyond Light

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As part of its new ViDoc this morning, Bungie revealed some new footage of Destiny 2: Beyond Light and the roadmap for Season of the Hunt. But the ViDoc also revealed something near and dear to old school Destiny players: the revamped Cosmodrome.

The Cosmodrome in the original Destiny is set in Old Russia, and it’s where players first wake up on their journey. Bungie has revitalized the Cosmodrome in Destiny 2 as part of the Destiny Content Vault, and players can return to their old stomping grounds on Nov. 10, alongside Beyond Light.

Our first look at Shaw Han without his mask
Image: Bungie via YouTube

The Cosmodrome remake will also be home to the new players’ experience, a kind of revamped tutorial for new Guardians — although existing players can also check out the tutorial questline. Players will run into Shaw Han, a fellow Guardian who will show new players the ropes. By the look of the ViDoc, Shaw Han will also serve as the Cosmodrome’s vendor.

With Shaw Han unmasked in the image above, the latest Bungie video officially debunks the fan theory that Shaw Han is the infamous Uldren Sov. Uldren will instead appear as part of Season of the Hunt.

Bringing the Cosmodrome to Destiny 2 also means adding things that didn’t exist in the original game, namely an accessible map and Lost Sectors. Bungie previewed the map during the ViDoc, which you can see in the Gallery above.

There are some noticeable changes to the map, notably that The Divide, The Gateway, and The Rocketyard are all missing. Earlier this year, Bungie did say that the Cosmodrome will launch incomplete and will get two old Strikes and more playable space later in Year 4.

The Cosmodrome itself looks visually stunning in Destiny 2: Beyond Light, but still familiar to players that know it well. Check out the gallery above for some Cosmodrome shots from the ViDoc.

The Cosmodrome will return to Destiny 2 when Bungie launches Beyond Light on Nov. 10.



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How to Get the Clown Suit and Other Rewards in Final Fantasy XIV

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How to Get the Clown Suit and Other Rewards in Final Fantasy XIV

Final Fantasy XIV appears to be having trouble reading their calendar this year. People are being given clown clothes and pumpkins instead of Valentine’s. Nobody expected All Saints Wake to be the next event in Final Fantasy XIV, yet it has just begun. The game has been surprising the community recently, with the addition of the Dancing Pole and Hose of Happiness just last patch. Even yet, a free clown suit and other goodies are always appreciated at any time of year, so let’s go over how to get yours.

Final Fantasy XIV: How to Get the Clown Suit and Other Rewards

You must submit pumpkin cookies in order to receive any of the prizes offered during this event. These cookies can be obtained by performing the seasonal duty unlocked at the conclusion of the seasonal adventure. Fortunately, this mission may be completed multiple times, allowing you to farm as many cookies as you need to clear out the seasonal shop.

Fortunately, the first time you do the chore, you will receive six cookies, plus an additional one for completing the quest. To get the whole clown suit, you’ll need to trade in a total of 12 pumpkin cookies. You’ll need a total of 19 cookies to get every item in the shop at least once.

It’s a little strange that Final Fantasy XIV’s Halloween event falls at the start of the year. However, the 2021 release date for All Saints Wake was canceled due to the amount of work required by Endwalker to meet the deadline. Given that Endwalker was delayed past its initial release date, it’s understandable that there wasn’t enough time to put together an All Saints Wake event that meets Final Fantasy XIV’s standards.

This just implies that future All Saints Wake activities are not expected to begin in January. This year’s All Saints Wake should take place at the same time as last year. If you’re still having problems with Final Fantasy XIV, try out our other tutorials.

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Rainbow Six Extraction: What happens if all Operators are MIA?

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Rainbow Six Extraction: What happens if all Operators are MIA?

In Rainbow Six Extraction, it is not feasible for all Operators to go missing. Even if a large number of your Operators go MIA in a succession, the game features a built-in failsafe that assures you always have operating Operators ready for incursions. It “will automatically return the earliest trapped Operator to your roster if needed,” according to the game. Although technically only one Operator is required to launch an incursion, the game always ensures that you have at least three.

So, if you have nine Operators unlocked early in the game, but six of them are MIA, and then you lose another, the first of those original six who were trapped will be immediately released and returned.

This scenario is extremely unlikely to occur, and it becomes even more unlikely as more Operators are unlocked, but we checked to see what occurs because we’re committed to answering the questions people have. If this does happen to you, we recommend that you practice successfully performing MIA rescue operations. The most crucial thing to remember is that in Rainbow Six Extraction, there is no “Game Over,” even if you fail badly in numerous invasions in a row.

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Rainbow Six Extraction: How to heal inactive Operators

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Rainbow Six Extraction: How to heal inactive Operators

If an Operator in your Rainbow Six Extraction Operator roster is designated “Inactive,” it signifies they are unavailable for selection due to injury. If an Operator’s HP falls below 40, they are deemed injured. You must play more incursions with other Operators and gain as much XP as possible in order to heal these inactive Operators.

Every 300 XP you gain heals one of your Operators in your roster. So, if an inactive Operator has 30 HP, you’ll need to earn 3000 XP to get them back online, and 21,000 XP to bring them back to their maximum HP of 100.

Because, unlike most games, an Operator’s HP is not instantly restored at the end of each mission, you’ll end up with inactive Operators on your roster. You can’t even repair it while on a quest. Any healing obtained during an incursion – whether from Medkits, Doc’s Health Shots, Finka’s Adrenal Surge, or employing Anabolic Accelerant – is only a temporary health boost that adds to the Operator’s damage resistance but has no effect on their base HP.

In-mission health is more akin to armor than health. It’s similar to how wounded players are occasionally given an injection to help them get through the next big game, but they still need to recuperate for a long period afterward. Yes, regardless of how much you raise your Operator’s health during an incursion, if their base health falls below 100, they will require healing to return to full health. Earning more XP is the only way to heal.

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