TFT patch 11.16 is Riot’s first serious chance to balance the new units and attributes now that Set 5.5 is out the door. They’re starting with some old favorites in order to show some love to Legionnaires and Nocturne-Blender.
The Dawn of Heroes update’s meta is still being worked out, but one thing is for certain: players prefer Radiant Items to Shadow Items.
As a result, in TFT patch 11.16, Riot will be attempting to cut some of the power picks. The update’s first focus is on older qualities, but that will change as patch day approaches.
What will TFT patch 11.16 bring?
Hotfix nerfs for Draconic and Abomination
Before we go into the new content, we should mention that Draconic and Abomination received a mid-11.15 update. The two overpowered qualities were quickly nerfed after their release on July 22.
The Monstrosity’s spell duration and attack speed were nerfed severely, while Draconic eggs — both standard and golden — had their average worth halved by about 0.25 gold.
The Abom-Zyra combo that was so strong during Set 5 and the beginning of Set 5.5 is still possible, but it may be more difficult to execute (and a little less reliant on Sion).
Legionnaire is reworked after the removal of Mordekaiser
Legionnaire has always been a difficult trait to master. Individual troops like Mordekaiser, Draven, and Yasuo might carry the vertical, but unlike Duelists in earlier sets, the vertical as a whole suffered.
The rework, on the other hand, may change that, resulting in the creation of a 6 or even 8 Legionnaire composition built on previous Duelist compositions. The vertical now has built-in healing for Legionnaire troops, starting at 15% and ramping up to 35%.
This is in addition to the attack speed, which is largely unaffected. If you have enough spatulas, it will provide great motivation to go beyond 2 Legionnaires and look for 4, 6, or even 8 Legionnaire configurations.
Blender gets a major boost from the Nocturne ability modification
In Set 5, Nocturne has been a particularly item-dependent carry. He’s almost invincible if you hit the holy trinity. His base power, on the other hand, isn’t particularly impressive, especially for a three-cost carry.
Riot is altering this by reducing the amount of percentage attack damage in his ability while also adding a flat number. Nocturne won’t need a Deathblade to ramp up damage across fight, and the flat 100/125/175 damage may even diminish his reliance on the Infinity Edge / Last Whisper / Runaan’s Hurricane combo.
While it’ll still be best in slot, the tweaks ensure you won’t harm your Blender comp if you try to flex alternative items into it.
Pyke and Aphelios have also received early buffs, but Galio has been nerfed.
The TFT patch 11.16 notes can be found below. We’ll keep this update up to date with the most recent modifications until patch day.
TFT patch 11.16 early notes
Champions
2-cost
Pyke
- Damage increased from 150/225/325 to 175/250/400
3-cost
Nocturne
- Changed ability: Nocturne slashes all adjacent opponents for 50% of his Attack Damage + 100/125/175 extra physical damage every third attack, and heals himself for 100% of the damage dealt. If only one target is hit, Nocturne’s Attack Speed is increased by 35% for 3 seconds.
4-cost
Aphelios
- Bonus damage increased from 150/200/400 to 150/200/600
Galio
- Damage lowered from 200/300/2000 to 200/300/1000
Traits
Legionnaire
- Trait changed: Legionnaires have bonus attack speed and heal for a portion of the damage they deal with attacks and abilities.
- 2: 25% attack speed, 15% heal
- 4: 65% attack speed, 20% heal
- 6: 120% attack speed, 25% heal
- 8: 250% attack speed, 35% heal