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Six Fortnite target dummies locations

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Six Fortnite target dummies locations

Target dummies in Fortnite can help you improve your aim, especially when you use IO weapons like pulse rifles and rail guns to kill them. When you use weapons from the Imagined Order against these fragile foes, you’ll annihilate them completely, but you’ll need to know where to find them in Fortnite first.

We went on a reconnaissance mission to figure out where you need to go ahead of time, so you won’t have to do any hunting to find the Fortnite target dummies locations for this objective.

Fortnite target dummies locations map

We’ve identified six Fortnite target dummy spots scattered over the map, which are as follows:

  1. Next to a metal footbridge on the west side of Slurpy Swamp
  2. Directly south of the plant, on the south side of Slurpy Swamp.
  3. On the north side of Weeping Woods, near the north lodge, by a tree
  4. Just south of the trailer park on the east side of Weeping Woods
  5. To the west of Corny Complex, in the southwest corner of Risky Reels.
  6. By a fence under a huge tree on the north side of Risky Reels.

The multicoloured circles drawn in the centre of their chests, on what appears to be an orange outline of an alien species, will identify the Fortnite target dummies, and they will light blue while active.

There are two targets at each of the above-mentioned locations, and there are two in Slurpy Swamp, Weeping Woods, and Risky Reels, so if you visit both and kill the Fortnite target dummies with IO weapons, you’ll have completed your mission.

Despite their similar look, the four Fortnite target dummies at the Corny Complex base’s shooting range do not count towards this job, which is handy because you’d also have to deal with Doctor Slone and a slew of guards there.

Because they have a different appearance and have been part of the scenery for a long time, the huge collection of targets discovered around Camp Cod island in the southeast portion of the map do not count towards this mission.

Aaron writes guides and news related to the games at TheWestNews.com. Apart from his passion for writing and playing games he's exploring new places around the globe.

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Gaming

How to Get the Clown Suit and Other Rewards in Final Fantasy XIV

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How to Get the Clown Suit and Other Rewards in Final Fantasy XIV

Final Fantasy XIV appears to be having trouble reading their calendar this year. People are being given clown clothes and pumpkins instead of Valentine’s. Nobody expected All Saints Wake to be the next event in Final Fantasy XIV, yet it has just begun. The game has been surprising the community recently, with the addition of the Dancing Pole and Hose of Happiness just last patch. Even yet, a free clown suit and other goodies are always appreciated at any time of year, so let’s go over how to get yours.

Final Fantasy XIV: How to Get the Clown Suit and Other Rewards

You must submit pumpkin cookies in order to receive any of the prizes offered during this event. These cookies can be obtained by performing the seasonal duty unlocked at the conclusion of the seasonal adventure. Fortunately, this mission may be completed multiple times, allowing you to farm as many cookies as you need to clear out the seasonal shop.

Fortunately, the first time you do the chore, you will receive six cookies, plus an additional one for completing the quest. To get the whole clown suit, you’ll need to trade in a total of 12 pumpkin cookies. You’ll need a total of 19 cookies to get every item in the shop at least once.

It’s a little strange that Final Fantasy XIV’s Halloween event falls at the start of the year. However, the 2021 release date for All Saints Wake was canceled due to the amount of work required by Endwalker to meet the deadline. Given that Endwalker was delayed past its initial release date, it’s understandable that there wasn’t enough time to put together an All Saints Wake event that meets Final Fantasy XIV’s standards.

This just implies that future All Saints Wake activities are not expected to begin in January. This year’s All Saints Wake should take place at the same time as last year. If you’re still having problems with Final Fantasy XIV, try out our other tutorials.

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Gaming

Rainbow Six Extraction: What happens if all Operators are MIA?

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Rainbow Six Extraction: What happens if all Operators are MIA?

In Rainbow Six Extraction, it is not feasible for all Operators to go missing. Even if a large number of your Operators go MIA in a succession, the game features a built-in failsafe that assures you always have operating Operators ready for incursions. It “will automatically return the earliest trapped Operator to your roster if needed,” according to the game. Although technically only one Operator is required to launch an incursion, the game always ensures that you have at least three.

So, if you have nine Operators unlocked early in the game, but six of them are MIA, and then you lose another, the first of those original six who were trapped will be immediately released and returned.

This scenario is extremely unlikely to occur, and it becomes even more unlikely as more Operators are unlocked, but we checked to see what occurs because we’re committed to answering the questions people have. If this does happen to you, we recommend that you practice successfully performing MIA rescue operations. The most crucial thing to remember is that in Rainbow Six Extraction, there is no “Game Over,” even if you fail badly in numerous invasions in a row.

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Gaming

Rainbow Six Extraction: How to heal inactive Operators

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Rainbow Six Extraction: How to heal inactive Operators

If an Operator in your Rainbow Six Extraction Operator roster is designated “Inactive,” it signifies they are unavailable for selection due to injury. If an Operator’s HP falls below 40, they are deemed injured. You must play more incursions with other Operators and gain as much XP as possible in order to heal these inactive Operators.

Every 300 XP you gain heals one of your Operators in your roster. So, if an inactive Operator has 30 HP, you’ll need to earn 3000 XP to get them back online, and 21,000 XP to bring them back to their maximum HP of 100.

Because, unlike most games, an Operator’s HP is not instantly restored at the end of each mission, you’ll end up with inactive Operators on your roster. You can’t even repair it while on a quest. Any healing obtained during an incursion – whether from Medkits, Doc’s Health Shots, Finka’s Adrenal Surge, or employing Anabolic Accelerant – is only a temporary health boost that adds to the Operator’s damage resistance but has no effect on their base HP.

In-mission health is more akin to armor than health. It’s similar to how wounded players are occasionally given an injection to help them get through the next big game, but they still need to recuperate for a long period afterward. Yes, regardless of how much you raise your Operator’s health during an incursion, if their base health falls below 100, they will require healing to return to full health. Earning more XP is the only way to heal.

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