This guide has been made for you in order to assist you in developing the most powerful build for the Rogue class. We will list the greatest abilities and familiars that you can utilize. In order to make the ideal Ni no Kuni Cross Worlds Rogue Build.
The Rogue Build in Ni no Kuni: Cross Worlds
The Rogue excels in long-range combat more than any other character in the game. It is exceedingly mobile. This contributes to the class’s high degree of adaptability. Despite the fact that it is optimized for performance in long-range encounters.
You have the option of transforming the Rogue into a self-sufficient damage doing demon. Otherwise, a support character that delivers fantastic boosts to the whole squad. In this tutorial, we’ve aimed to develop the most well-rounded and effective Rogue build possible. We have done so by taking the finest aspects of each of the game’s worlds.
The Top-Tier Abilities for the Rogue Class
Rogue Passive Skills
- Aura of Attack
- Defense Aura
- Swift Movement
The first two auras, Attack Aura and Defense Aura. These are the ideal ones to employ for the Rogue class when it comes to passives. The whole of the group will see an improvement in their attack and defensive capabilities. As a result of these passive talents. If you have access to talents that improve both your offense and defense in a manner that is not conditional. They are the ones you should focus on developing first.
The choice that we made for the third passive position was Swift Movement. This passive ability will improve both your attack speed and mobility speed if you string together 5 consecutively successful attacks in a row. This passive ability capitalizes on the fact that speed is one of the most appealing aspects of the Rogue class by making the Rogue’s speed even more impressive than it already is.
Rogue Special Skills
- Overcharge Zone
- Solar Flare
- Distortion Arrow
When you activate the Overcharge Zone ability on a Rogue, they will unleash a flurry of wind that will improve the attack speed of everyone in the group by 5 percent while simultaneously recharging their Burst Gauge by 2.5 percent.
Even while 5 percent may not seem like much, it will make a significant impact when it comes to the fight. Because everyone on your squad will be able to land their strikes more quickly, the overall damage that your group can inflict will be greatly increased.
The Rogue’s ability, Solar Flare, allows them to conjure a ball of light that slows down the movement speed of all adjacent opponents. After that, it will detonate, causing damage equal to 302% of your attack as light damage and stunning foes for three seconds.
If you utilize this talent in conjunction with Overcharge Zone, you will see some beneficial synergy. While the adversaries are rendered immobile by Solar Flare, you have the opportunity to unleash a barrage of strikes on them before they regain consciousness by activating Overcharge Zone and gaining a boost in attack speed.
Distortion Arrow is a talent that gives the Rogue the ability to shoot an arrow of darkness at their target, which, upon impact, explodes and does damage equal to 84 percent of the Rogue’s attack power. After that, it draws adversaries toward itself and temporarily stuns them in the process.
This ability works well in conjunction with Solar Flare. If you use it immediately after using Solar Flare, the foes will be stunned for a significant amount of time, allowing you to easily kill them without taking damage in the process.
The Best Familiars for a Rogue
- Molten Lion
Both the Flutterby and the Hobgoblin are, without a doubt, the most useful Familiars for a Rogue to have. Your Rogue’s movement speed is increased by twenty percent thanks to Flutterby, which is absolutely ridiculous when you consider how quickly the Rogue can already travel.
In addition to this, we are aware that the Rogue has a significant potential for doing damage. Hobgoblin enables you to take advantage of this by lowering the critical strike defenses of your opponents, which in turn enables you to deliver enormous amounts of damage to them. These two Familiars provide bonuses that are beneficial to the most important components of the Rogue class.
The choice of the Rogue’s third Familiar is entirely up to personal taste. We went for the Molten Lion since it has a passive ability that lessens the damage taken from your opponents assaults. On the battlefield, your Rogue will have a greater chance of surviving thanks to this.