New World appears to be losing over 135,000 players per week
Since its introduction a month ago, Amazon Games’ New World appears to have lost nearly half of its one million player base. According to Forbes, the MMO has been losing roughly 135,000 players per week since it opened at the end of September, when it hit an outstanding concurrent user peak of 913,027 on October 3.
Since the opening of New World, the number of players online has declined week after week, from 913K to 726K, 608K, and – on October 23 – 508K, a little less than half of the player figures seen at the beginning of the month.
Of course, player counts fluctuate all the time, especially in single-player games that don’t have a lot of replayability. New World, on the other hand, is an MMO, so it’s sure to keep gamers, especially since it presently has a “mainly good” aggregate score from 138,000+ Steam reviews.
Maybe it’s due to a bug that caused games to crash every time someone submitted photos — or worse – through its global chat client? Amazon stated that the problem “resulted in nasty behaviour,” but did not elaborate on what that “unsavoury behaviour” was.
It could also be because Amazon was compelled to expand server capacity for all worlds in order to lower New World queue times. It’s also plausible that it’s because, just a few weeks ago, gamers were complaining that playing New World was bricking their GPUs, despite Amazon’s vehement denial.
No, there are no plans to bring New World to consoles just yet, as Amazon Games has made it clear that the game will stay a PC-only title for the time being.