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Madden NFL 21 and FIFA 21 Get December PS5 and Xbox Series X/S Release Date – IGN

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Madden NFL 21 and FIFA 21 will be released as next-gen versions for PS5 and Xbox Series X/S on December 4.The new versions of the games will, according to a press release, add “blazing fast load times, the most realistic, fluid player movement ever in EA SPORTS titles, authentic game day experiences inside stadiums and new player detail unlocked by deferred rendering and lighting.” The PS5 versions will also add haptic feedback using the DualSense controller.It’s unclear if these are the only new features in each game. Previously, EA has made clear that it won’t be using Xbox’s Smart Delivery upgrade scheme because Madden 21 will “include new features unavailable to the prior generation.”

As previously confirmed, owners of Madden 21 and FIFA 21 on PS4 or Xbox One will receive a free upgrade to the respective next-gen versions through EA’s Dual Entitlement scheme. Those who own disc versions of the games will need to contact EA to get an upgrade code, but the publisher has not yet explained the process for that.

Current-gen versions of both games should run as backwards compatible titles on both PS5 and Xbox Series X/S between the launch of next-gen consoles and that December release date.In Madden 21, progress and content in Ultimate Team, The Yard and both Franchise modes wil carry over between curtrent and next gen. In FIFA 21, Ultimate Team and Volta will carry over. As previously confirmed, FIFA save data from Online Seasons, Co-Op Seasons, Career Mode and Pro Clubs won’t transfer.

This year hasn’t been a banner year for EA’s flagship sports games. We awarded Madden 21 a 6/10 review, saying “the continued neglect shown to classic Franchise mode, lack of innovation across the board, and technical issues leave this gridiron mismatch coming up short.” FIFA 21 fared slightly better with a 7/10 review, calling it “a year of small improvements with much to enjoy, but little to shout about.”

Joe Skrebels is IGN’s Executive Editor of News. Follow him on Twitter. Have a tip for us? Want to discuss a possible story? Please send an email to [email protected].





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How to Get the Clown Suit and Other Rewards in Final Fantasy XIV

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How to Get the Clown Suit and Other Rewards in Final Fantasy XIV

Final Fantasy XIV appears to be having trouble reading their calendar this year. People are being given clown clothes and pumpkins instead of Valentine’s. Nobody expected All Saints Wake to be the next event in Final Fantasy XIV, yet it has just begun. The game has been surprising the community recently, with the addition of the Dancing Pole and Hose of Happiness just last patch. Even yet, a free clown suit and other goodies are always appreciated at any time of year, so let’s go over how to get yours.

Final Fantasy XIV: How to Get the Clown Suit and Other Rewards

You must submit pumpkin cookies in order to receive any of the prizes offered during this event. These cookies can be obtained by performing the seasonal duty unlocked at the conclusion of the seasonal adventure. Fortunately, this mission may be completed multiple times, allowing you to farm as many cookies as you need to clear out the seasonal shop.

Fortunately, the first time you do the chore, you will receive six cookies, plus an additional one for completing the quest. To get the whole clown suit, you’ll need to trade in a total of 12 pumpkin cookies. You’ll need a total of 19 cookies to get every item in the shop at least once.

It’s a little strange that Final Fantasy XIV’s Halloween event falls at the start of the year. However, the 2021 release date for All Saints Wake was canceled due to the amount of work required by Endwalker to meet the deadline. Given that Endwalker was delayed past its initial release date, it’s understandable that there wasn’t enough time to put together an All Saints Wake event that meets Final Fantasy XIV’s standards.

This just implies that future All Saints Wake activities are not expected to begin in January. This year’s All Saints Wake should take place at the same time as last year. If you’re still having problems with Final Fantasy XIV, try out our other tutorials.

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Rainbow Six Extraction: What happens if all Operators are MIA?

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Rainbow Six Extraction: What happens if all Operators are MIA?

In Rainbow Six Extraction, it is not feasible for all Operators to go missing. Even if a large number of your Operators go MIA in a succession, the game features a built-in failsafe that assures you always have operating Operators ready for incursions. It “will automatically return the earliest trapped Operator to your roster if needed,” according to the game. Although technically only one Operator is required to launch an incursion, the game always ensures that you have at least three.

So, if you have nine Operators unlocked early in the game, but six of them are MIA, and then you lose another, the first of those original six who were trapped will be immediately released and returned.

This scenario is extremely unlikely to occur, and it becomes even more unlikely as more Operators are unlocked, but we checked to see what occurs because we’re committed to answering the questions people have. If this does happen to you, we recommend that you practice successfully performing MIA rescue operations. The most crucial thing to remember is that in Rainbow Six Extraction, there is no “Game Over,” even if you fail badly in numerous invasions in a row.

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Rainbow Six Extraction: How to heal inactive Operators

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Rainbow Six Extraction: How to heal inactive Operators

If an Operator in your Rainbow Six Extraction Operator roster is designated “Inactive,” it signifies they are unavailable for selection due to injury. If an Operator’s HP falls below 40, they are deemed injured. You must play more incursions with other Operators and gain as much XP as possible in order to heal these inactive Operators.

Every 300 XP you gain heals one of your Operators in your roster. So, if an inactive Operator has 30 HP, you’ll need to earn 3000 XP to get them back online, and 21,000 XP to bring them back to their maximum HP of 100.

Because, unlike most games, an Operator’s HP is not instantly restored at the end of each mission, you’ll end up with inactive Operators on your roster. You can’t even repair it while on a quest. Any healing obtained during an incursion – whether from Medkits, Doc’s Health Shots, Finka’s Adrenal Surge, or employing Anabolic Accelerant – is only a temporary health boost that adds to the Operator’s damage resistance but has no effect on their base HP.

In-mission health is more akin to armor than health. It’s similar to how wounded players are occasionally given an injection to help them get through the next big game, but they still need to recuperate for a long period afterward. Yes, regardless of how much you raise your Operator’s health during an incursion, if their base health falls below 100, they will require healing to return to full health. Earning more XP is the only way to heal.

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