Cyberpunk 2077 has sold over 20 million copies to date
Since its release at the end of 2020, CD Projekt Red’s Cyberpunk 2077 has sold more than 20 million copies, marking a significant sales milestone. According to CD Projekt RED’s most recent sales figures, which reveal that Cyberpunk 2077 has generated revenue since April 2022, the game sold about two million copies in the five months between April and September 2022. Given the game’s well-publicized difficulties and complete disappearance from the PlayStation Store for the majority of this time, over six million sales over the following year and a half are nothing to scoff at. For instance, CD Projekt’s previous games took four years to sell 20 million copies, but Cyberpunk 2077 sold 20 million copies in less than two years.
Since its release, following a popular anime series on Netflix, the number of Cyberpunk 2077 gamers on Steam has steadily increased. Now, publisher CD Projekt Red reports that the game has sold over 20 million copies overall. After the release of the Edgerunner anime and the game’s most recent update, Edgerunner, Cyberpunk 2077’s player numbers—at least on Steam—exploded. Since Edgerunners arrived two weeks ago, it is unknown just how many players have chosen to check out Cyberpunk 2077, but based on current Steam player statistics, that number may be rather large.
More than 20 million copies of CD Projekt RED’s Cyberpunk 2077 have been sold, and this comes as the game is experiencing a massive uptick in players as a result of recent significant improvements and the debut of the Edgerunners spin-off anime. In light of Edgerunner’s success, CD Projekt Red has announced a significant accomplishment for Cyberpunk 2077. CD Projekt Red recently revealed record player numbers on Steam, surpassing even The Witcher 3’s all-time high, in conjunction with the release of the Netflix series Edgerunners. Also, CD Projekt Red said that there were more than a million players online the week before, which was the most players online at the same time on Steam in more than a year and a half.
Another topic of discussion has been the notion that the recent surge in interest in Cyberpunk 2077 is ignoring just how badly CDPR botched the game’s launch and how lacking it was and still is. There has also been concern that this may send the message that developers can ship games that are fatally flawed and get away with it because they can fix them after a few years. The best we can hope for is that games don’t make the same mistakes as Cyberpunk 2077 and are given the time and thought they need before being released, instead of being rushed into production or making too many promises.