Counter-Strike 2: What is sub-tick?
A sub-tick mechanism was introduced by Valve to improve the tick rates for the recently revealed Counter-Strike 2; here’s a rundown of how it will function in-game.
Valve has confirmed Counter-Strike 2 after weeks of speculation. There was a wealth of information on the changes made between versions that came along with this announcement.
The Counter-Strike tick rate mechanism is one example of this type of update. Once upon a time, Counter-Strike measured a player’s movement and firing in “discrete time intervals,” or ticks.
There was no lapse in time between each tick. Even though the game responded quickly to mouse clicks, the milliseconds between each tick may be the difference between a successful shot and a miss. With Counter-Strike 2, Valve decided to upgrade this mechanism.
Know More: Find Out How to Join the Counter-Strike 2 Beta
What exactly are Counter-Strike 2 sub-ticks?
Valve released a video titled “Moving Beyond Tick Rate” to announce the next Counter-Strike game, which explains how the development team is using sub-tick updates.
As a result of this update, the server is now able to determine each player’s “precise actions between ticks,” meaning that the tick rate at which they move and fire is irrelevant.
The server can now pinpoint the precise instant at which you “fired your shot, jumped your jump, or peaked your peek.” This should make the game play in Counter-Strike more fluid and responsive.
Thanks to a small-scale beta test, a select few gamers may now experience Counter-Strike 2’s sub-tick updates for themselves. It’s unclear when the testing phase will conclude, although it began on March 22.
Participation was granted to those who met certain criteria, such as having a high enough Steam reputation and having recently played on Valve servers.