Animal Crossing: Happy Home Designer offers hints for the first ten days of the game. Including how to unlock emotions, buildings, the notebook, and other features. These hints cover the Happy Home Designer mode.
Best tips for being a Happy Home Designer in Animal Crossing
Happy Home Designer, in contrast to prior Animal Crossing games. It has new features and events that may be unlocked on a daily basis.
The most recent version allows you to skip forward to the following day whenever it is most convenient for you. In this walkthrough, I will cover each and every day of the game.
You begin the game as an interior designer for Nook’s Homes. You are forced to choose a name for yourself. Decide how you want to present yourself, and dress in a uniform from Happy Home Academy.
After you have accomplished this. You will be given the opportunity to play a lesson. In this lesson you will assist Lyle’s niece Lottie in decorating a room using the Lovely Series of furniture.
During this you will get acquainted with the numerous design tools that are available to you in the game.
On the second day, you will meet Goldie. She is in need of some assistance with the interior design of her house. Because she enjoys reading, you will need to come up with something that is related to books.
As soon as you finish putting the finishing touches on Goldie’s house. She will be over the moon about it and you will unlock the Happy emotion. This will allow you to communicate your delight.
On the third day, Lottie will walk you through the ‘Client List‘ option so that you are comfortable using it. You will be able to go to your house, examine screenshots of your home, and view characters that you have made by utilizing it.
After selecting that option from the earlier menu, you will need to make your way back to Goldie’s apartment so that she may teach you how to make use of Amiibo Cards to welcome characters into the homes of other characters.
Following the little instruction, you will need to return to Nook’s Homes and have a conversation with Lottie there. After everything has been completed, you will need to step outside and meet with Lopez, who is looking for a house that has the theme of “a trendy area.”
On the fourth day, you will need to go outdoors and choose a member of the community so that you may create their house for them. The game will choose a handful of the locals at random and then ask you to make your selection from among them.
When you are through with the design, Lottie will fill you in on the specifics of the arrival of Mr. Nook, which is slated to take place the following morning.
On the fifth day, you will have a meeting with Mr. Nook, and Isabelle will be the one to introduce the two of you to one other. After you have finished conversing with Isabelle, you should go back outdoors, where you will then be given a list of some new locals to meet.
Once again, a few of people from the hamlet will be selected at random. On this day, all that is required of you is to create a blueprint for a villager’s house and then get ready for the next day.
You will have a conversation with Isabelle at the beginning of the sixth day. This will be regarding the planning and design of public amenities in the community.
After some small talk, you will need to accompany Isabelle to school. Then choose an exterior design from among the three available choices. After you have decided on an outside for the school. You will go inside to begin creating the inside of the building.
As long as you meet Isabelle’s requirements. The layout of the rest of the school may be whatever you want it to be; however, you are required to provide at least four seats, four tables, and a desk for the instructor.
After you have finished creating the school. Several representatives from Nook’s Homes will come and visit the establishment before the day is up.
You will be responsible for accompanying Isabelle to the opening ceremony of her new school on the seventh day. After you have finished participating in the ceremony, Isabelle will brief you on all of the new amenities that are available in the public areas.
After you have finished building the school, you will be asked to go back to Nook’s Homes and speak with Carrie, who wants to have a garden constructed for children to play in. You will work together to make this happen.
The option to design a building’s façade and the area surrounding it will become available after you meet up with Carrie.
To begin, you will need to choose a parcel of land, design the outside yard, and create an interior for her house in order to satisfy all of her requirements and bring the day to a close.
You will discover how to make touch with neighboring customers by using Amiibo Cards on this day and you will learn how to do so.
After completing the tutorial, you will need to get in touch with Luna, who will then defer to your discretion on every aspect of the game, from selecting the plot site to designing the inside of the home.
When you are constructing the home, it is important to keep in mind that Luna enjoys daydreaming and resting a lot. After you have finished exploring the new residence, you will get familiar with the sense of distress.
After you have finished putting everything away, you need to go back to Nook’s Homes and find out whether or not Mr. Nook wishes to meet you the following day.
You will find out that you have been appointed as the Project Leader of town development after meeting up with Mr. Nook. This role is comparable to that of Mayor in past Animal Crossing games.
Additionally, the Happy Home Notebook will be sent to you, and the first lesson will be taught to you at no additional cost.
After you have mastered the capacity to embellish, you should go outdoors and have a conversation with Roscoe.
Once again, Roscoe is going to leave everything up to your creativity, from picking the narrative to building up the inside, and virtually everything else as well.
When you have finished exploring Roscoe’s house, you will get familiar with the Curiosity feeling.
You will be provided with the opportunity to gain new knowledge by reading the manual; however, it is completely up to you to decide whether or not you will take advantage of this opportunity.
You will run across Isabelle, who will ask you to decide whether you want to construct a restaurant, a store, or a hospital based on your current situation.
Your next move is completely up to you to decide. You will need to pick not just the inside but also the outside of the structure that you ultimately decide to construct because of the things that you already know.
You will find out that Nook’s Homes now has a computer when you return to the office after you have finished construction. This computer will enable you to see projects completed by Nook’s Homes as well as other projects.
This concludes our coverage of the unlocks and features available in Animal Crossing: Happy Home Designer days. If there is anything else that you want clarification on, please let us know in the comments area below. Thank you for reading!